/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file getactiveuniformsiv-uniform-block-index.c * * Tests that glGetActiveUniforms() returns the block index for a * uniform that the uniform block was given by * glGetUniformBlockIndex.() */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char vs_source[] = "#extension GL_ARB_uniform_buffer_object : require\n" "\n" "uniform ub_a { vec4 a; };\n" "uniform ub_b { vec4 b; };\n" "\n" "void main()\n" "{\n" " gl_Position = a + b;\n" "}\n"; static const char fs_source[] = "#extension GL_ARB_uniform_buffer_object : require\n" "\n" "uniform ub_b { vec4 b; };\n" "uniform ub_c { vec4 c; };\n" "uniform vec4 d;\n" "\n" "void main()\n" "{\n" " gl_FragColor = b + c + d;\n" "}\n"; void piglit_init(int argc, char **argv) { bool pass = true; GLuint prog; const char *uniform_block_names[3] = { "ub_a", "ub_b", "ub_c" }; const char *uniform_names[4] = { "a", "b", "c", "d" }; GLuint block_indices[3]; GLuint uniform_indices[4]; GLint uniform_block_indices[4]; int i; piglit_require_extension("GL_ARB_uniform_buffer_object"); prog = piglit_build_simple_program(vs_source, fs_source); for (i = 0; i < 3; i++) { block_indices[i] = glGetUniformBlockIndex(prog, uniform_block_names[i]); printf("Uniform block \"%s\" index: 0x%08x\n", uniform_block_names[i], block_indices[i]); } if (block_indices[0] == block_indices[1] || block_indices[0] == block_indices[2] || block_indices[1] == block_indices[2]) { piglit_report_result(PIGLIT_FAIL); } glGetUniformIndices(prog, 4, uniform_names, uniform_indices); glGetActiveUniformsiv(prog, 4, uniform_indices, GL_UNIFORM_BLOCK_INDEX, uniform_block_indices); for (i = 0; i < 4; i++) { int expected_index = (i == 3) ? -1 : block_indices[i]; printf("Uniform \"%s\": index %d, block index %d", uniform_names[i], uniform_indices[i], uniform_block_indices[i]); if (uniform_block_indices[i] != expected_index) { printf(" FAIL"); pass = false; } printf("\n"); } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }