/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file getactiveuniformsiv-uniform-matrix-stride.c * * Tests that (std140 layout) uniform matrix strides are reported * correctly through the API. * * Because std140 lays matrices out like arrays, and array elements * get rounded up to the size of a vec4, MATRIX_STRIDE is either 16 or * a non-matrix value. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char fs_source[] = "#extension GL_ARB_uniform_buffer_object : require\n" "\n" "layout(std140) uniform ub {\n" " vec4 v4;\n" " mat4 m4;\n" " mat3 m3;\n" " mat2 m2;\n" " mat4 m4a[2];\n" "};\n" "uniform vec4 default_v4;\n" "uniform mat4 default_m4;\n" "\n" "void main()\n" "{\n" " gl_FragColor = v4 + default_v4 + default_m4[0] + m4[0] + vec4(m3[0], 0.) + vec4(m2[0], 0., 0.) + m4a[0][0];\n" "}\n"; void piglit_init(int argc, char **argv) { bool pass = true; GLuint prog; const char *uniform_names[] = { "v4", "m4", "m3", "m2", "m4a[0]", "default_v4", "default_m4", }; int expected_strides[] = { 0, 16, 16, 16, 16, -1, -1, }; GLint strides[ARRAY_SIZE(uniform_names)]; GLuint uniform_indices[ARRAY_SIZE(uniform_names)]; int i; piglit_require_extension("GL_ARB_uniform_buffer_object"); prog = piglit_build_simple_program(NULL, fs_source); glGetUniformIndices(prog, ARRAY_SIZE(uniform_names), uniform_names, uniform_indices); glGetActiveUniformsiv(prog, ARRAY_SIZE(uniform_names), uniform_indices, GL_UNIFORM_MATRIX_STRIDE, strides); for (i = 0; i < ARRAY_SIZE(uniform_names); i++) { printf("Uniform \"%s\": stride %d, expected %d", uniform_names[i], strides[i], expected_strides[i]); if (strides[i] != expected_strides[i]) { printf(" FAIL"); pass = false; } printf("\n"); } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }