/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file getprogramiv.c * * From the GL_ARB_uniform_buffer_object spec: * * "If is ACTIVE_UNIFORM_BLOCKS the number of uniform * blocks for containing active uniforms is returned. * * If is ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, the length * of the longest active uniform block name, including the null * terminator, is returned." */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END struct { const char *source; int blocks; int namelen; } tests[] = { { "#extension GL_ARB_uniform_buffer_object : enable\n" "uniform a { float u1; };\n" "void main() {\n" " gl_FragColor = vec4(u1);\n" "}\n", 1, 2, }, { "#extension GL_ARB_uniform_buffer_object : enable\n" "uniform a { float u1; };\n" "uniform b { float u2; };\n" "void main() {\n" " gl_FragColor = vec4(u1 + u2);\n" "}\n", 2, 2, }, { "#extension GL_ARB_uniform_buffer_object : enable\n" "uniform a { float u1; };\n" "uniform bb { float u2; };\n" "void main() {\n" " gl_FragColor = vec4(u1 + u2);\n" "}\n", 2, 3, }, { "#extension GL_ARB_uniform_buffer_object : enable\n" "uniform aa { float u1; };\n" "uniform b { float u2; };\n" "void main() {\n" " gl_FragColor = vec4(u1 + u2);\n" "}\n", 2, 3, }, }; static bool test_shader(int test) { GLuint prog; const char *source = tests[test].source; int namelen = 9999, blocks = 9999; prog = piglit_build_simple_program(NULL, source); glGetProgramiv(prog, GL_ACTIVE_UNIFORM_BLOCKS, &blocks); if (blocks != tests[test].blocks) { fprintf(stderr, "%d: Bad GL_ACTIVE_UNIFORM_BLOCKS " "%d, expected %d. Source:\n%s", test, blocks, tests[test].blocks, source); return false; } glGetProgramiv(prog, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, &namelen); if (namelen != tests[test].namelen) { fprintf(stderr, "%d: Bad GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH " "%d, expected %d. Source:\n%s", test, namelen, tests[test].namelen, source); return false; } glDeleteProgram(prog); return true; } void piglit_init(int argc, char **argv) { bool pass = true; int i; piglit_require_extension("GL_ARB_uniform_buffer_object"); for (i = 0; i < ARRAY_SIZE(tests); i++) { pass = test_shader(i) && pass; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }