/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file getuniformlocation.c * * Tests that glGetUniformLocation() returns no location for UBO variables. * * From the GL_ARB_uniform_buffer_object spec: * * To find the location within a program object of an active uniform * variable associated with the default uniform block, use the command * * int GetUniformLocation(uint program, const char *name); * * ... The value -1 will be returned if does not * correspond to an active uniform variable name in , if * is associated with a named uniform block..." */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static GLuint prog; static const char fs_source[] = "#extension GL_ARB_uniform_buffer_object : require\n" "\n" "uniform ub_a { vec4 a; };\n" "uniform vec4 b;\n" "\n" "void main()\n" "{\n" " gl_FragColor = a + b;\n" "}\n"; void piglit_init(int argc, char **argv) { bool pass = true; int location; piglit_require_extension("GL_ARB_uniform_buffer_object"); prog = piglit_build_simple_program(NULL, fs_source); location = glGetUniformLocation(prog, "a"); if (location != -1) { printf("Uniform \"a\" had location %d, expected -1\n", location); pass = false; } location = glGetUniformLocation(prog, "b"); if (location == -1) { printf("Uniform \"b\" had location %d\n", location); pass = false; } if (!pass) printf("Source:\n%s", fs_source); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }