/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file link-mismatch-blocks.c * * From the GL_ARB_uniform_buffer_object spec: * * "Uniform block names and variable names declared within uniform * blocks are scoped at the program level. Matching block names * from multiple compilation units in the same program must match * in terms of having the same number of declarations with the * same sequence of types and the same sequence of member names, * as well as having the same member-wise layout qualification * (see next section). Any mismatch will generate a link error. " */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END struct test { const char *a_header; const char *a_body; const char *b_header; const char *b_body; }; struct test tests[] = { /* Mismatched names */ { "layout(std140) uniform;\n" "uniform ubo1 {\n" " vec4 a;\n" "};\n", "a", "layout(std140) uniform;\n" "uniform ubo1 {\n" " vec4 b;\n" "};\n", "b", }, /* Mismatched type: vector elements */ { "layout(std140) uniform;\n" "uniform ubo1 {\n" " vec4 a;\n" "};\n", "a", "layout(std140) uniform;\n" "uniform ubo1 {\n" " vec3 a;\n" "};\n", "vec4(a, 0)", }, /* Mismatched type: base type */ { "layout(std140) uniform;\n" "uniform ubo1 {\n" " vec4 a;\n" "};\n", "a", "layout(std140) uniform;\n" "uniform ubo1 {\n" " ivec4 a;\n" "};\n", "vec4(a)", }, /* Mismatched number of members. */ { "layout(std140) uniform;\n" "uniform ubo1 {\n" " vec4 a;\n" " vec4 b;\n" "};\n", "a", "layout(std140) uniform;\n" "uniform ubo1 {\n" " vec4 a;\n" "};\n", "a", }, /* Mismatched number of members */ { "layout(std140) uniform;\n" "uniform ubo1 {\n" " vec4 a;\n" "};\n", "a", "layout(std140) uniform;\n" "uniform ubo1 {\n" " vec4 a;\n" " vec4 b;\n" "};\n", "a", }, /* row_major mismatch */ { "layout(std140) uniform;\n" "uniform ubo1 {\n" " layout(row_major) mat4 a;\n" "};\n", "a[0]", "layout(std140) uniform;\n" "uniform ubo1 {\n" " mat4 a;\n" "};\n", "a[0]", }, }; enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } static char * get_shader(GLenum target, const char *header, const char *body) { const char *vs_template = "#extension GL_ARB_uniform_buffer_object : require\n" "%s" "varying vec4 v;\n" "void main()\n" "{\n" " gl_Position = gl_Vertex;\n" " v = %s\n;" "}\n"; const char *fs_template = "#extension GL_ARB_uniform_buffer_object : require\n" "%s" "varying vec4 v;\n" "void main()\n" "{\n" " gl_FragColor = v + %s;\n" "}\n"; const char *template = NULL; char *source; switch (target) { case GL_VERTEX_SHADER: template = vs_template; break; case GL_FRAGMENT_SHADER: template = fs_template; break; default: fprintf(stderr, "bad target %d\n", target); piglit_report_result(PIGLIT_FAIL); break; } (void)!asprintf(&source, template, header, body); return source; } static bool test_link_fail(struct test *test, GLenum a_target, GLenum b_target) { GLuint a, b, prog; GLint ok; char *a_source, *b_source; a_source = get_shader(a_target, test->a_header, test->a_body); b_source = get_shader(b_target, test->b_header, test->b_body); a = piglit_compile_shader_text(a_target, a_source); b = piglit_compile_shader_text(b_target, b_source); prog = glCreateProgram(); glAttachShader(prog, a); glAttachShader(prog, b); glLinkProgram(prog); glDeleteShader(a); glDeleteShader(b); ok = piglit_link_check_status_quiet(prog); glDeleteProgram(prog); if (ok) { fprintf(stderr, "Linking shaders succeeded when it should have " "failed:\n%s\n%s\n", a_source, b_source); return false; } return true; } static bool do_test(struct test *test) { if (!test_link_fail(test, GL_VERTEX_SHADER, GL_FRAGMENT_SHADER)) return false; if (!test_link_fail(test, GL_VERTEX_SHADER, GL_VERTEX_SHADER)) return false; if (!test_link_fail(test, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER)) return false; return true; } void piglit_init(int argc, char **argv) { int i; bool pass = true; piglit_require_extension("GL_ARB_uniform_buffer_object"); for (i = 0; i < ARRAY_SIZE(tests); i++) { pass = do_test(&tests[i]) && pass; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }