/* Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file minmax.c * * Test for the minimum maximum values in section 6.2 "State Tables" * of the GL 3.1 spec. */ #include "piglit-util-gl.h" #include "minmax-test.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { int vuniforms = 0, vblocks = 0; int guniforms = 0, gblocks = 0; int funiforms = 0, fblocks = 0; int blocksize = 0; bool gs = (piglit_get_gl_version() >= 32) || piglit_is_extension_supported("GL_ARB_geometry_shader4"); piglit_require_extension("GL_ARB_uniform_buffer_object"); piglit_print_minmax_header(); piglit_test_min_int(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 1024); piglit_test_min_int(GL_MAX_VERTEX_UNIFORM_BLOCKS, 12); piglit_test_min_int(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 12); if (gs) piglit_test_min_int(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, 12); piglit_test_min_int(GL_MAX_COMBINED_UNIFORM_BLOCKS, gs ? 36 : 24); piglit_test_min_int(GL_MAX_UNIFORM_BUFFER_BINDINGS, gs ? 36 : 24); piglit_test_min_int(GL_MAX_UNIFORM_BLOCK_SIZE, 16384); /* Minimum value for OpenGL 3.1 is * (MAX__UNIFORM_BLOCKS * MAX_UNIFORM_BLOCK_SIZE) + * MAX__UNIFORM_COMPONENTS. Minimum value prior to * OpenGL 3.1 is MAX__UNIFORM_COMPONENTS. */ if (piglit_get_gl_version() >= 31) { glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &vblocks); glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &fblocks); } glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &vuniforms); glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &funiforms); glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &blocksize); piglit_test_min_int(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, vblocks * blocksize / 4 + vuniforms); piglit_test_min_int(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, fblocks * blocksize / 4 + funiforms); if (gs) { if (piglit_get_gl_version() >= 31) { glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gblocks); } glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, &guniforms); piglit_test_min_int(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, gblocks * blocksize / 4 + guniforms); } piglit_test_min_int(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 1); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); piglit_report_result(piglit_minmax_pass ? PIGLIT_PASS : PIGLIT_FAIL); }