/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file negative-getactiveuniformsiv.c * * From the GL_ARB_uniform_buffer_object spec: * * "If any index is greater than or equal to the value of * ACTIVE_UNIFORMS, the error INVALID_VALUE is generated. * * For GetActiveUniformsiv, indicates both the * number of elements in the array of indices * and the number of parameters written to upon * successful return. identifies a property of each * uniform in that should be written into the * corresponding element of . If an error occurs, * nothing will be written to . * * The error INVALID_VALUE is generated by GetUniformIndices, * GetActiveUniformsiv, GetActiveUniformName, * GetUniformBlockIndex, GetActiveUniformBlockiv, * GetActiveUniformBlockName, and UniformBlockBinding if * is not a value generated by GL. * * The error INVALID_ENUM is generated by GetActiveUniformsiv and * GetActiveUniformBlockiv if is not one of the accepted * values." */ #include "piglit-util-gl.h" #include "uniform-types.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 10; config.window_height = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_HAS_ERRORS; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { bool pass = true; const char *fs_source = "#extension GL_ARB_uniform_buffer_object : require\n" "uniform ubo {\n" " float u;\n" "};\n" "\n" "void main() {\n" " gl_FragColor = vec4(u);\n" "}\n"; GLuint prog; GLint junk = 0xd0d0; GLint unwritten_junk = junk; GLuint good_index = 0, bad_index = 1; piglit_require_extension("GL_ARB_uniform_buffer_object"); prog = piglit_build_simple_program(NULL, fs_source); /* Test a bad pname (it's one for glActiveUniformBlockiv). */ glGetActiveUniformsiv(prog, 1, &good_index, GL_UNIFORM_BLOCK_BINDING, &junk); if (!piglit_check_gl_error(GL_INVALID_ENUM) || junk != unwritten_junk) pass = false; /* Bad active uniform index. "Each active uniform, whether in * a named uniform block or in the default block, is assigned * an index when a program is linked. These indices are * assigned in consecutive order, beginning with zero. The * indices assigned to a set of uniforms in a program may be * queried by calling". We only have one active uniform. */ glGetActiveUniformsiv(prog, 1, &bad_index, GL_UNIFORM_TYPE, &junk); if (!piglit_check_gl_error(GL_INVALID_VALUE) || junk != unwritten_junk) pass = false; /* Test bad program name by deleting ours */ glDeleteProgram(prog); glGetActiveUniformsiv(prog, 1, &good_index, GL_UNIFORM_TYPE, &junk); if (!piglit_check_gl_error(GL_INVALID_VALUE) || junk != unwritten_junk) pass = false; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }