/* * Copyright © 2012, 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file referenced-by-shader.c * * From the GL_ARB_uniform_buffer_object spec and * Section 2.11.4(Uniform Variables) of OpenGL 3.2 Core: * * "If is UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, * UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, or * UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, then a boolean * value indicating whether the uniform block identified by * is referenced by the vertex, geometry, or * fragment programming stage of , respectively, is * returned." */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.supports_gl_core_version = 31; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { bool pass = true; unsigned int i; GLuint vs, gs, fs, prog; const char *vs_source = "%s" "uniform vs { float v; };\n" "uniform vsgs { float vg; };\n" "uniform vsfs { float vf; };\n" "uniform vsgsfs { float vgf; };\n" "void main() {\n" " gl_Position = vec4(v + vg + vf + vgf);\n" "}\n"; const char *gs_source = "%s" "layout(triangles) in;\n" "layout(triangle_strip, max_vertices=3) out;\n" "uniform gs { float g; };\n" "uniform vsgs { float vg; };\n" "uniform gsfs { float gf; };\n" "uniform vsgsfs { float vgf; };\n" "void main() {\n" " for(int i = 0; i < 3; i++) {\n" " gl_Position = vec4(g + vg + gf + vgf);\n" " EmitVertex();\n" " }\n" "}\n"; const char *fs_source = "%s" "uniform fs { float f; };\n" "uniform vsfs { float vf; };\n" "uniform gsfs { float gf; };\n" "uniform vsgsfs { float vgf; };\n" "void main() {\n" " gl_FragColor = vec4(f + vf + gf + vgf);\n" "}\n"; char name[10]; bool use_gs = piglit_get_gl_version() >= 32; const char *header; char *temp_source; int num_uniforms_used = 0; if (use_gs) { header = "#version 150\n"; } else { header = "#extension GL_ARB_uniform_buffer_object : enable\n"; piglit_require_extension("GL_ARB_uniform_buffer_object"); } prog = glCreateProgram(); (void)!asprintf(&temp_source, vs_source, header); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, temp_source); glAttachShader(prog, vs); free(temp_source); if (use_gs) { (void)!asprintf(&temp_source, gs_source, header); gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, temp_source); glAttachShader(prog, gs); free(temp_source); } (void)!asprintf(&temp_source, fs_source, header); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, temp_source); glAttachShader(prog, fs); free(temp_source); glLinkProgram(prog); if (!piglit_link_check_status(prog)) { piglit_report_result(PIGLIT_FAIL); } if (use_gs) { num_uniforms_used = 7; printf(" v g f\n"); } else { num_uniforms_used = 6; printf(" v f\n"); } for (i = 0; i < num_uniforms_used; i++) { GLint ref_vs = 0, ref_gs = 0, ref_fs = 0; bool block_fail = false; glGetActiveUniformBlockName(prog, i, sizeof(name), NULL, name); glGetActiveUniformBlockiv(prog, i, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, &ref_vs); if (use_gs) { glGetActiveUniformBlockiv(prog, i, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, &ref_gs); } glGetActiveUniformBlockiv(prog, i, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, &ref_fs); if (use_gs) { printf("%10s: %d %d %d", name, ref_vs, ref_gs, ref_fs); } else { printf("%10s: %d %d", name, ref_vs, ref_fs); } if ((strstr(name, "vs") != 0) != ref_vs) block_fail = true; if (use_gs) { if ((strstr(name, "gs") != 0) != ref_gs) block_fail = true; } if ((strstr(name, "fs") != 0) != ref_fs) block_fail = true; if (block_fail) { printf(" FAIL"); pass = false; } printf("\n"); } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }