/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file check-explicit-location.c * Basic test of GL_ARB_explicit_attrib_location + GL_ARB_vertex_attrib_64bit * * Load a shader that uses the location layout qualifier on an attribute. * Verify that the attribute is assigned that location. * * \author Ian Romanick + Dave Airlie */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 33; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END const char *vs_text = "#version 330\n" "#extension GL_ARB_vertex_attrib_64bit: require\n" "#extension GL_ARB_gpu_shader_fp64: require\n" "layout(location = 0) in dvec4 vertex;\n" "layout(location = 1) in dvec4 vcolor;\n" "flat out dvec4 fscolor;\n" "void main()\n" "{\n" "gl_Position = vec4(vertex);\n" "fscolor = vcolor;\n" "}\n"; const char *fs_text = "#version 330\n" "#extension GL_ARB_gpu_shader_fp64: require\n" "flat in dvec4 fscolor;\n" "out vec4 color;\n" "void main()\n" "{\n" " color = vec4(fscolor);\n" "}\n"; enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint vert, frag; GLint prog; GLboolean ok; piglit_require_gl_version(20); piglit_require_extension("GL_ARB_explicit_attrib_location"); piglit_require_extension("GL_ARB_vertex_attrib_64bit"); vert = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text); frag = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text); prog = glCreateProgram(); glAttachShader(prog, vert); glAttachShader(prog, frag); glLinkProgram(prog); ok = piglit_link_check_status(prog); if (ok) { GLint loc = glGetAttribLocation(prog, "vertex"); if (loc != 0) { fprintf(stderr, "Expected location of 'vertex' to be 0, got " "%d instead.\n", loc); ok = GL_FALSE; } loc = glGetAttribLocation(prog, "vcolor"); if (loc != 1) { fprintf(stderr, "Expected location of 'vcolor' to be 1, got " "%d instead.\n", loc); ok = GL_FALSE; } } piglit_report_result(ok ? PIGLIT_PASS : PIGLIT_FAIL); }