/* * Copyright (c) 2010 VMware, Inc. * Copyright (c) 2015 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** * Test GL_ARB_vertex_attrib_64bit vertex attributes. * derived from Brian's gpu_shader4 tests. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *TestName = "double_attribs"; static const GLuint Index = 3; static const GLdouble Zero = 0.0; static const GLdouble Zero_vals[4] = { 0.0, 0.0, 0.0, 0.0 }; static GLuint list; static void gen_double_values(GLdouble values[4], GLuint size) { assert(size >= 1 && size <=4 ); values[0] = 1.7976931348623157E+308; values[1] = 0.0; values[2] = -1.3; values[3] = 9.88888; } /* doubles don't get default values */ static GLboolean check_double_attrib(const GLuint idx, const GLdouble expected[4], GLuint size, const char *func) { GLdouble vals[4]; glGetVertexAttribLdv(idx, GL_CURRENT_VERTEX_ATTRIB_ARB, vals); switch (size) { case 4: if (expected[3] != vals[3]) goto fail_print; case 3: if (expected[2] != vals[2]) goto fail_print; case 2: if (expected[1] != vals[1]) goto fail_print; case 1: if (expected[0] != vals[0]) goto fail_print; } return GL_TRUE; fail_print: fprintf(stderr, "%s: %s failed\n", TestName, func); fprintf(stderr, " Expected: "); for (unsigned i = 0; i < size; i++) fprintf(stderr, " %g", expected[i]); fprintf(stderr, " Found: "); for (unsigned i = 0; i < size; i++) fprintf(stderr, " %g", vals[i]); fprintf(stderr, "\n"); return GL_FALSE; } static void reset_attribs_to_zero() { glVertexAttribL1d(Index, Zero); glVertexAttribL2d(Index+1, Zero, Zero); glVertexAttribL3d(Index+2, Zero, Zero, Zero); glVertexAttribL4d(Index+3, Zero, Zero, Zero, Zero); } static void compile_display_list(GLenum mode, bool ptr_funcs) { GLdouble vals[4]; glNewList(list, mode); if (ptr_funcs) { gen_double_values(vals, 1); glVertexAttribL1dv(Index, vals); gen_double_values(vals, 2); glVertexAttribL2dv(Index+1, vals); gen_double_values(vals, 3); glVertexAttribL3dv(Index+2, vals); gen_double_values(vals, 4); glVertexAttribL4dv(Index+3, vals); } else { gen_double_values(vals, 1); glVertexAttribL1d(Index, vals[0]); gen_double_values(vals, 2); glVertexAttribL2d(Index+1, vals[0], vals[1]); gen_double_values(vals, 3); glVertexAttribL3d(Index+2, vals[0], vals[1], vals[2]); gen_double_values(vals, 4); glVertexAttribL4d(Index+3, vals[0], vals[1], vals[2], vals[3]); } glEndList(); } static bool check_dlist_results(bool ptr_funcs) { GLdouble vals[4]; if (ptr_funcs) { gen_double_values(vals, 1); if (!check_double_attrib(Index, vals, 1, "glVertexAttribL1dv")) return GL_FALSE; gen_double_values(vals, 2); if (!check_double_attrib(Index+1, vals, 2, "glVertexAttribL2dv")) return GL_FALSE; gen_double_values(vals, 3); if (!check_double_attrib(Index+2, vals, 3, "glVertexAttribL3dv")) return GL_FALSE; gen_double_values(vals, 4); if (!check_double_attrib(Index+3, vals, 4, "glVertexAttribL4dv")) return GL_FALSE; } else { gen_double_values(vals, 1); if (!check_double_attrib(Index, vals, 1, "glVertexAttribL1d")) return GL_FALSE; gen_double_values(vals, 2); if (!check_double_attrib(Index+1, vals, 2, "glVertexAttribL2d")) return GL_FALSE; gen_double_values(vals, 3); if (!check_double_attrib(Index+2, vals, 3, "glVertexAttribL3d")) return GL_FALSE; gen_double_values(vals, 4); if (!check_double_attrib(Index+3, vals, 4, "glVertexAttribL4d")) return GL_FALSE; } return GL_TRUE; } static GLboolean test_attrib_funcs(void) { list = glGenLists(1); reset_attribs_to_zero(); /* Compile display list */ compile_display_list(GL_COMPILE, false); /* Make sure the attribute were not updated during display list * compilation. */ if (!check_double_attrib(Index, Zero_vals, 1, "glVertexAttribL1d")) return GL_FALSE; if (!check_double_attrib(Index+1, Zero_vals, 2, "glVertexAttribL2d")) return GL_FALSE; if (!check_double_attrib(Index+2, Zero_vals, 3, "glVertexAttribL3d")) return GL_FALSE; if (!check_double_attrib(Index+3, Zero_vals, 4, "glVertexAttribL4d")) return GL_FALSE; /* Call display list and check values were set correctly */ glCallList(list); if (!check_dlist_results(false)) return GL_FALSE; /* Reset attribute and call compile and execute display list */ reset_attribs_to_zero(); compile_display_list(GL_COMPILE_AND_EXECUTE, false); /* Check values were set correctly */ if (!check_dlist_results(false)) return GL_FALSE; /* Rest attribute then call display list and check values were set * correctly. */ reset_attribs_to_zero(); glCallList(list); if (!check_dlist_results(false)) return GL_FALSE; /* -------------------------------------------------------------- * Now do the same test as above but with the glVertexAttribL*v() * functions. *--------------------------------------------------------------- */ reset_attribs_to_zero(); /* Compile display list */ compile_display_list(GL_COMPILE, true); /* Make sure the attribute were not updated during display list * compilation. */ if (!check_double_attrib(Index, Zero_vals, 1, "glVertexAttribL1d")) return GL_FALSE; if (!check_double_attrib(Index+1, Zero_vals, 2, "glVertexAttribL2d")) return GL_FALSE; if (!check_double_attrib(Index+2, Zero_vals, 3, "glVertexAttribL3d")) return GL_FALSE; if (!check_double_attrib(Index+3, Zero_vals, 4, "glVertexAttribL4d")) return GL_FALSE; /* Call display list and check values were set correctly */ glCallList(list); if (!check_dlist_results(true)) return GL_FALSE; /* Reset attribute and call compile and execute display list */ reset_attribs_to_zero(); compile_display_list(GL_COMPILE_AND_EXECUTE, true); /* Check values were set correctly */ if (!check_dlist_results(true)) return GL_FALSE; /* Rest attribute then call display list and check values were set * correctly. */ reset_attribs_to_zero(); glCallList(list); if (!check_dlist_results(true)) return GL_FALSE; return GL_TRUE; } void piglit_init(int argc, char **argv) { int ret = PIGLIT_PASS; piglit_require_extension("GL_ARB_vertex_attrib_64bit"); if (!test_attrib_funcs()) ret = PIGLIT_FAIL; piglit_report_result(ret); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }