/* * Copyright 2017 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test rendering with vertex data and index data in the same VBO. * Brian Paul * Feb 6, 2017 */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 13; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END // four verts of (vertex3f, color3f), all colors green static const float vertex_data[4][2][3] = { { { -1, -1, 0 }, { 0, 1, 0 } }, // v0 { { 1, 1, 0 }, { 0, 1, 0 } }, // v2 { { 1, -1, 0 }, { 0, 1, 0 } }, // v1 { { -1, 1, 0 }, { 0, 1, 0 } } // v3 }; static const GLushort index_data[4] = { 3, 1, 2, 0 }; static const int buffer_size = sizeof(vertex_data) + sizeof(index_data); static const int vstride = sizeof(vertex_data[0]); static const void *vpos_offset = (void *) 0; static const void *color_offset = (void *) (sizeof(vertex_data[0][0])); static const size_t index_offset = sizeof(vertex_data); static GLuint vbo; enum piglit_result piglit_display(void) { bool pass; glViewport(0, 0, piglit_width, piglit_height); glClear(GL_COLOR_BUFFER_BIT); glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, (void *) index_offset); pass = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height, vertex_data[0][1]); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char *argv[]) { piglit_require_extension("GL_ARB_vertex_buffer_object"); // create the VBO glGenBuffersARB(1, &vbo); glBindBufferARB(GL_ARRAY_BUFFER, vbo); glBufferDataARB(GL_ARRAY_BUFFER, buffer_size, NULL, GL_STATIC_DRAW); // upload vertex data at offset=0 glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertex_data), vertex_data); // upload index data at index_offset glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, vbo); glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, index_offset, sizeof(index_data), index_data); // setup vertex array pointers glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, vstride, vpos_offset); glEnableClientState(GL_COLOR_ARRAY); glColorPointer(3, GL_FLOAT, vstride, color_offset); piglit_check_gl_error(GL_NO_ERROR); }