/* * Copyright © 2017 Miklós Máté * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** Paragraph 2 of the Errors section: * * The error INVALID_OPERATION is generated if GenFragmentShadersATI, * BindFragmentShaderATI, DeleteFragmentShaderATI, or * BeginFragmentShaderATI are specified inside a * Begin/EndFragmentShaderATI pair. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { bool pass = true; piglit_require_extension("GL_ATI_fragment_shader"); glBeginFragmentShaderATI(); pass &= piglit_check_gl_error(GL_NO_ERROR); glGenFragmentShadersATI(1); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); glBindFragmentShaderATI(2); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); glDeleteFragmentShaderATI(3); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); glBeginFragmentShaderATI(); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }