/* * Copyright © 2017 Miklós Máté * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** Paragraph 5 of the Errors section: * * The error INVALID_OPERATION is generated by PassTexCoordATI or * SampleMapATI if two shader passes have already been specified, or if * the same register is specified twice in the same pass. */ #include "piglit-util-gl.h" static struct piglit_gl_test_config *piglit_config; PIGLIT_GL_TEST_CONFIG_BEGIN piglit_config = &config; config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } static enum piglit_result too_many_passes(void *data) { bool pass = true; glBeginFragmentShaderATI(); glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_REG_1_ATI, GL_NONE, GL_NONE); glPassTexCoordATI(GL_REG_0_ATI, GL_REG_0_ATI, GL_SWIZZLE_STR_ATI); glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_REG_1_ATI, GL_NONE, GL_NONE); pass &= piglit_check_gl_error(GL_NO_ERROR); glPassTexCoordATI(GL_REG_0_ATI, GL_REG_0_ATI, GL_SWIZZLE_STR_ATI); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); glEndFragmentShaderATI(); glBeginFragmentShaderATI(); glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_REG_1_ATI, GL_NONE, GL_NONE); glPassTexCoordATI(GL_REG_0_ATI, GL_REG_0_ATI, GL_SWIZZLE_STR_ATI); glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_REG_1_ATI, GL_NONE, GL_NONE); pass &= piglit_check_gl_error(GL_NO_ERROR); glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); glEndFragmentShaderATI(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } static enum piglit_result same_reg_written_twice(void *data) { bool pass = true; glBeginFragmentShaderATI(); glPassTexCoordATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); pass &= piglit_check_gl_error(GL_NO_ERROR); glPassTexCoordATI(GL_REG_0_ATI, GL_TEXTURE1_ARB, GL_SWIZZLE_STR_ATI); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* note: Mesa requires at least 1 arith instruction, * but this is not in the spec */ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_REG_1_ATI, GL_NONE, GL_NONE); glEndFragmentShaderATI(); glBeginFragmentShaderATI(); glPassTexCoordATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); pass &= piglit_check_gl_error(GL_NO_ERROR); glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE1_ARB, GL_SWIZZLE_STR_ATI); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* note: Mesa requires at least 1 arith instruction, * but this is not in the spec */ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_REG_1_ATI, GL_NONE, GL_NONE); glEndFragmentShaderATI(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } static const struct piglit_subtest subtests[] = { { "Too many passes", "too-many-passes", too_many_passes, NULL }, { "Same reg written twice", "same-reg-written-twice", same_reg_written_twice, NULL }, { NULL, NULL, NULL, NULL } }; void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ATI_fragment_shader"); piglit_report_result(piglit_run_selected_subtests(subtests, piglit_config->selected_subtests, piglit_config->num_selected_subtests, PIGLIT_SKIP)); }