/* * Copyright © 2017 Miklós Máté * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** Paragraph 8 of the Errors section: * * The error INVALID_OPERATION is generated by ColorFragmentOp[1..3]ATI * if is SECONDARY_INTERPOLATOR_ATI and is ALPHA, or * by AlphaFragmentOp[1..3]ATI if is SECONDARY_INTERPOLATOR_ATI * and is ALPHA or NONE, or by ColorFragmentOp2ATI if is * DOT4_ATI and is SECONDARY_INTERPOLATOR_ATI and is * ALPHA or NONE. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { bool pass = true; piglit_require_extension("GL_ATI_fragment_shader"); /* In all shaders all instructions are invalid, so the shader should * be empty, which is invalid */ glBeginFragmentShaderATI(); pass &= piglit_check_gl_error(GL_NO_ERROR); glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_SECONDARY_INTERPOLATOR_ATI, GL_ALPHA, GL_NONE); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); glEndFragmentShaderATI(); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); glBeginFragmentShaderATI(); pass &= piglit_check_gl_error(GL_NO_ERROR); glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_SECONDARY_INTERPOLATOR_ATI, GL_ALPHA, GL_NONE); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); glEndFragmentShaderATI(); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); glBeginFragmentShaderATI(); pass &= piglit_check_gl_error(GL_NO_ERROR); glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_SECONDARY_INTERPOLATOR_ATI, GL_NONE, GL_NONE); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); glEndFragmentShaderATI(); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* DOT4 */ glBeginFragmentShaderATI(); pass &= piglit_check_gl_error(GL_NO_ERROR); glColorFragmentOp2ATI(GL_DOT4_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_SECONDARY_INTERPOLATOR_ATI, GL_ALPHA, GL_NONE, GL_REG_0_ATI, GL_NONE, GL_NONE); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); glEndFragmentShaderATI(); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); glBeginFragmentShaderATI(); pass &= piglit_check_gl_error(GL_NO_ERROR); glColorFragmentOp2ATI(GL_DOT4_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_SECONDARY_INTERPOLATOR_ATI, GL_NONE, GL_NONE, GL_REG_0_ATI, GL_NONE, GL_NONE); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); glEndFragmentShaderATI(); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }