/* * Copyright © 2017 Miklós Máté * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** Paragraph 11 of the Errors section: * * The error INVALID_ENUM is generated if passed to * PassTexCoordATI, SampleMapATI, ColorFragmentOp[1..3]ATI, or * AlphaFragmentOp[1..3]ATI is not a valid register or is greater than * the number of texture units available on the implementation. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } #define check_enum_error(en) if (!piglit_check_gl_error(GL_INVALID_ENUM)) \ { printf("Enum %s 0x%x not rejected\n", piglit_get_gl_enum_name(en), en); pass = false; } bool try_enum(unsigned e) { bool pass = true; printf(" trying %s 0x%x\n", piglit_get_gl_enum_name(e), e); glBeginFragmentShaderATI(); pass &= piglit_check_gl_error(GL_NO_ERROR); glPassTexCoordATI(e, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); check_enum_error(e); glSampleMapATI(e, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); check_enum_error(e); glColorFragmentOp1ATI(GL_MOV_ATI, e, GL_NONE, GL_NONE, GL_REG_1_ATI, GL_NONE, GL_NONE); check_enum_error(e); glAlphaFragmentOp1ATI(GL_MOV_ATI, e, GL_NONE, GL_REG_1_ATI, GL_NONE, GL_NONE); check_enum_error(e); glEndFragmentShaderATI(); /* All instructions were invalid, so the shader should be empty, * which is invalid */ pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* TODO check fragment ops with more arguments? */ return pass; } /* Trying all possible enum values is overkill, only try ones that are * used in fragment shaders, thus being common user errors. * Note that some of them have the same numeric value. */ static const unsigned enums[] = { GL_CON_0_ATI, GL_CON_1_ATI, GL_CON_2_ATI, GL_CON_3_ATI, GL_CON_4_ATI, GL_CON_5_ATI, GL_CON_6_ATI, GL_CON_7_ATI, GL_MOV_ATI, GL_ADD_ATI, GL_MUL_ATI, GL_SUB_ATI, GL_DOT3_ATI, GL_DOT4_ATI, GL_MAD_ATI, GL_LERP_ATI, GL_CND_ATI, GL_CND0_ATI, GL_DOT2_ADD_ATI, GL_SECONDARY_INTERPOLATOR_ATI, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STQ_ATI, GL_SWIZZLE_STR_DR_ATI, GL_SWIZZLE_STQ_DQ_ATI, GL_SWIZZLE_STRQ_ATI, GL_SWIZZLE_STRQ_DQ_ATI, GL_RED_BIT_ATI, GL_GREEN_BIT_ATI, GL_BLUE_BIT_ATI, GL_2X_BIT_ATI, GL_4X_BIT_ATI, GL_8X_BIT_ATI, GL_HALF_BIT_ATI, GL_QUARTER_BIT_ATI, GL_EIGHTH_BIT_ATI, GL_SATURATE_BIT_ATI, GL_COMP_BIT_ATI, GL_NEGATE_BIT_ATI, GL_BIAS_BIT_ATI, GL_TEXTURE0_ARB, GL_TEXTURE1_ARB, GL_TEXTURE2_ARB, GL_TEXTURE3_ARB, GL_TEXTURE4_ARB, GL_TEXTURE5_ARB, GL_TEXTURE6_ARB, GL_TEXTURE7_ARB, GL_PRIMARY_COLOR_ARB, GL_NONE, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, }; void piglit_init(int argc, char **argv) { int num_tex_units; unsigned i; bool pass = true; piglit_require_extension("GL_ATI_fragment_shader"); /* The spec defines the number of registers to be fixed at 6, even * though the enum values are defined up to 31 in glext.h. According * to the paragraph above, when an implementation has less than 6 * texture units, glSampleMapATI(GL_REG_5_ATI, ...) is invalid. * * However, Doom3 uses 6 textures and 6 texcoords, so an implementation * that supports less than 6 textures is not able to run it. Let's fail * if it's less than 6. */ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &num_tex_units); if (num_tex_units < 6) { printf("Max texture units %d < 6 is not enough for ATI_fragment_shader\n", num_tex_units); piglit_report_result(PIGLIT_FAIL); } /* Try some invalid enums */ for (i=0; i