/* * Copyright © 2017 Miklós Máté * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** Paragraph 13 of the Errors section: * * The error INVALID_ENUM is generated if passed to * ColorFragmentOp[1..3]ATI or AlphaFragmentOp[1..3]ATI is not a valid * constant, interpolator, or register. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } #define check_enum_error(en) if (!piglit_check_gl_error(GL_INVALID_ENUM)) \ { printf("Enum %s 0x%x not rejected\n", piglit_get_gl_enum_name(en), en); pass = false; } bool try_enum(unsigned e) { bool pass = true; printf(" trying %s 0x%x\n", piglit_get_gl_enum_name(e), e); glBeginFragmentShaderATI(); pass &= piglit_check_gl_error(GL_NO_ERROR); glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, e, GL_NONE, GL_NONE); check_enum_error(e); glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, e, GL_NONE, GL_NONE); check_enum_error(e); glEndFragmentShaderATI(); /* All instructions were invalid, so the shader should be empty, * which is invalid */ pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* TODO check fragment ops with more arguments? */ return pass; } /* Trying all possible enum values is overkill, only try ones that are * used in fragment shaders, thus being common user errors. * Note that some of them have the same numeric value. */ static const unsigned enums[] = { GL_MOV_ATI, GL_ADD_ATI, GL_MUL_ATI, GL_SUB_ATI, GL_DOT3_ATI, GL_DOT4_ATI, GL_MAD_ATI, GL_LERP_ATI, GL_CND_ATI, GL_CND0_ATI, GL_DOT2_ADD_ATI, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STQ_ATI, GL_SWIZZLE_STR_DR_ATI, GL_SWIZZLE_STQ_DQ_ATI, GL_SWIZZLE_STRQ_ATI, GL_SWIZZLE_STRQ_DQ_ATI, /*GL_RED_BIT_ATI,*/ GL_GREEN_BIT_ATI, GL_BLUE_BIT_ATI, /*GL_2X_BIT_ATI,*/ GL_4X_BIT_ATI, GL_8X_BIT_ATI, GL_HALF_BIT_ATI, GL_QUARTER_BIT_ATI, GL_EIGHTH_BIT_ATI, GL_SATURATE_BIT_ATI, GL_COMP_BIT_ATI, GL_NEGATE_BIT_ATI, GL_BIAS_BIT_ATI, GL_TEXTURE0_ARB, GL_TEXTURE1_ARB, GL_TEXTURE2_ARB, GL_TEXTURE3_ARB, GL_TEXTURE4_ARB, GL_TEXTURE5_ARB, GL_TEXTURE6_ARB, GL_TEXTURE7_ARB, /*GL_NONE,*/ GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, }; void piglit_init(int argc, char **argv) { unsigned i = 0; bool pass = true; piglit_require_extension("GL_ATI_fragment_shader"); for (i=0; i