/* * Copyright © 2017 Miklós Máté * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Tests rendering with GL_ATI_fragment_shader: using fog. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END static const float color1[] = {0.2, 0.3, 0.8}; static const float color2[] = {0.9, 0.8, 0.3}; static float resultLin[] = {0.0, 0.0, 0.0}; static float resultExp[] = {0.0, 0.0, 0.0}; static float resultEx2[] = {0.0, 0.0, 0.0}; static const float z = 0.8; static const float dens = 0.4; enum piglit_result piglit_display(void) { bool pass = true; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glClearColor(1.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); glColor3fv(color2); glFogfv(GL_FOG_COLOR, color1); glFogf(GL_FOG_DENSITY, dens); glFogf(GL_FOG_START, 0.0); glFogf(GL_FOG_END, 1.0); glHint(GL_FOG_HINT, GL_NICEST); glEnable(GL_FRAGMENT_SHADER_ATI); glEnable(GL_FOG); glFogi(GL_FOG_MODE, GL_LINEAR); piglit_draw_rect_z(z, 0, 0, piglit_width / 4, piglit_height); glFogi(GL_FOG_MODE, GL_EXP); piglit_draw_rect_z(z, piglit_width / 4, 0, piglit_width / 4, piglit_height); glFogi(GL_FOG_MODE, GL_EXP2); piglit_draw_rect_z(z, 2 * piglit_width / 4, 0, piglit_width / 4, piglit_height); glDisable(GL_FOG); piglit_draw_rect_z(z, 3 * piglit_width / 4, 0, piglit_width / 4, piglit_height); glDisable(GL_FRAGMENT_SHADER_ATI); pass = pass && piglit_probe_rect_rgb(0, 0, piglit_width / 4, piglit_height, resultLin); pass = pass && piglit_probe_rect_rgb(piglit_width / 4, 0, piglit_width / 4, piglit_height, resultExp); pass = pass && piglit_probe_rect_rgb(2 * piglit_width / 4, 0, piglit_width / 4, piglit_height, resultEx2); pass = pass && piglit_probe_rect_rgb(3 * piglit_width / 4, 0, piglit_width / 4, piglit_height, color2); piglit_present_results(); pass &= piglit_check_gl_error(GL_NO_ERROR); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { unsigned u; float f; piglit_require_extension("GL_ATI_fragment_shader"); glBeginFragmentShaderATI(); glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_PRIMARY_COLOR_ARB, GL_NONE, GL_NONE); glEndFragmentShaderATI(); /* compute the expected results */ for (u=0; u<3; u++) { f = (1.0-z)/(1.0-0.0); resultLin[u] = f*color2[u] + (1.0-f)*color1[u]; f = exp(-dens*z); resultExp[u] = f*color2[u] + (1.0-f)*color1[u]; f = exp(-pow(dens*z,2.0)); resultEx2[u] = f*color2[u] + (1.0-f)*color1[u]; } if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); }