/* * Copyright © 2017 Miklós Máté * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Tests rendering with GL_ATI_fragment_shader: * - precedence between ATI_fragment_shader, ARB_fragment_program, GLSL * - ARB_fragment_program overrides ATI_fragment_shader * - GLSL overrides both */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END static const float color1[] = {0.2, 0.3, 0.8}; static const float color2[] = {0.9, 0.8, 0.3}; static const float texcoord[] = {0.2, 0.7, 0.4}; static bool have_fp = false; static bool have_fs = false; static GLuint glslprog; enum piglit_result piglit_display(void) { bool pass = true; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glClearColor(1.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); glColor3fv(color1); glSecondaryColor3fvEXT(color2); glTexCoord3fv(texcoord); glEnable(GL_FRAGMENT_SHADER_ATI); piglit_draw_rect(0, 0, piglit_width / 4, piglit_height); if (have_fp) { glEnable(GL_FRAGMENT_PROGRAM_ARB); piglit_draw_rect(piglit_width / 4, 0, piglit_width / 4, piglit_height); glDisable(GL_FRAGMENT_PROGRAM_ARB); } if (have_fs) { glUseProgram(glslprog); piglit_draw_rect(2 * piglit_width / 4, 0, piglit_width / 4, piglit_height); glUseProgram(0); } if (have_fp && have_fs) { glUseProgram(glslprog); glEnable(GL_FRAGMENT_PROGRAM_ARB); piglit_draw_rect(3 * piglit_width / 4, 0, piglit_width / 4, piglit_height); glUseProgram(0); glDisable(GL_FRAGMENT_PROGRAM_ARB); } glDisable(GL_FRAGMENT_SHADER_ATI); pass = pass && piglit_probe_rect_rgb(0, 0, piglit_width / 4, piglit_height, color2); if (have_fp) pass = pass && piglit_probe_rect_rgb(piglit_width / 4, 0, piglit_width / 4, piglit_height, texcoord); if (have_fs) pass = pass && piglit_probe_rect_rgb(2 * piglit_width / 4, 0, piglit_width / 4, piglit_height, color1); if (have_fp && have_fs) pass = pass && piglit_probe_rect_rgb(3 * piglit_width / 4, 0, piglit_width / 4, piglit_height, color1); piglit_present_results(); pass &= piglit_check_gl_error(GL_NO_ERROR); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } const char *arbfp_str = "!!ARBfp1.0\n" "MOV result.color, fragment.texcoord[0];\n" "END"; const char *glslfs_str = "void main() { gl_FragColor = gl_Color; }"; void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ATI_fragment_shader"); /* create shaders */ glBeginFragmentShaderATI(); glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_SECONDARY_INTERPOLATOR_ATI, GL_NONE, GL_NONE); glEndFragmentShaderATI(); if (piglit_is_extension_supported("GL_ARB_fragment_program")) { have_fp = true; piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, arbfp_str); } if (piglit_is_extension_supported("GL_ARB_fragment_shader")) { have_fs = true; glslprog = piglit_build_simple_program(NULL, glslfs_str); } if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); }