/* * Copyright © 2015 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Marek Olšák */ #include "piglit-util-gl.h" #include PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 200; config.window_height = 200; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH; PIGLIT_GL_TEST_CONFIG_END static bool inplace; static const float size = 20; static float white_color[3] = {1, 1, 1}; static float clear_color[3] = {0.1, 0.1, 0.1}; void piglit_init(int argc, char **argv) { inplace = argc == 2 && strcmp(argv[1], "-inplace") == 0; piglit_require_extension("GL_EXT_depth_bounds_test"); piglit_gen_ortho_projection(0, piglit_width, 0, piglit_height, 0, -1, 0); srand(123456789); glDepthFunc(GL_ALWAYS); } enum { PASS, FAIL, }; static struct { unsigned expected; float z0, z1, z2, z3; float min, max; } test[] = { {PASS, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0}, {PASS, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0}, {PASS, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0}, {PASS, 1.0, 1.0, 1.0, 1.0, 0.5, 1.0}, {PASS, 0.7, 0.7, 0.7, 0.7, 0.5, 1.0}, {PASS, 0.5, 0.5, 0.5, 0.5, 0.5, 1.0}, {FAIL, 0.3, 0.3, 0.3, 0.3, 0.5, 1.0}, {FAIL, 0.0, 0.0, 0.0, 0.0, 0.5, 1.0}, {FAIL, 1.0, 1.0, 1.0, 1.0, 0.0, 0.5}, {FAIL, 0.7, 0.7, 0.7, 0.7, 0.0, 0.5}, {PASS, 0.5, 0.5, 0.5, 0.5, 0.0, 0.5}, {PASS, 0.3, 0.3, 0.3, 0.3, 0.0, 0.5}, {PASS, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5}, {FAIL, 0.29, 0.29, 0.29, 0.29, 0.3, 0.5}, {PASS, 0.31, 0.31, 0.31, 0.31, 0.3, 0.5}, {PASS, 0.49, 0.49, 0.49, 0.49, 0.3, 0.5}, {FAIL, 0.51, 0.51, 0.51, 0.51, 0.3, 0.5}, {PASS, 0.65, 0.65, 0.65, 0.65, 0.6, 0.7}, {FAIL, 0.90, 0.90, 0.90, 0.90, 0.6, 0.7}, {FAIL, 0.55, 0.55, 0.55, 0.55, 0.6, 0.7}, }; static void check_rect(int i, bool *pass) { float x = size * (i % 10); float y = size * (i / 10); printf("Test %i, bounds=(%.2f, %.2f), z=(%.2f, %.2f, %.2f, %.2f)\n", i, test[i].min, test[i].max, test[i].z0, test[i].z1, test[i].z2, test[i].z3); switch (test[i].expected) { case PASS: *pass = piglit_probe_rect_rgb(x, y, size, size, white_color) && *pass; break; case FAIL: *pass = piglit_probe_rect_rgb(x, y, size, size, clear_color) && *pass; break; } } enum piglit_result piglit_display(void) { bool pass = GL_TRUE; int i; glClearColor(clear_color[0], clear_color[1], clear_color[2], 1); glClearDepth(1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3fv(white_color); for (i = 0; i < ARRAY_SIZE(test); i++) { float x = size * (i % 10); float y = size * (i / 10); glColorMask(0, 0, 0, 0); glEnable(GL_DEPTH_TEST); glBegin(GL_QUADS); glVertex3f(x, y, test[i].z0); glVertex3f(x+size, y, test[i].z1); glVertex3f(x+size, y+size, test[i].z2); glVertex3f(x, y+size, test[i].z3); glEnd(); glDisable(GL_DEPTH_TEST); glColorMask(1, 1, 1, 1); glEnable(GL_DEPTH_BOUNDS_TEST_EXT); glDepthBoundsEXT(test[i].min, test[i].max); glBegin(GL_QUADS); /* use a random depth, it doesn't matter */ glVertex3f(x, y, (rand() % 11) * 0.1); glVertex3f(x+size, y, (rand() % 11) * 0.1); glVertex3f(x+size, y+size, (rand() % 11) * 0.1); glVertex3f(x, y+size, (rand() % 11) * 0.1); glEnd(); glDisable(GL_DEPTH_BOUNDS_TEST_EXT); if (inplace) check_rect(i, &pass); } if (!inplace) for (i = 0; i < ARRAY_SIZE(test); i++) check_rect(i, &pass); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }