/* * Copyright © 2019 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 21; config.window_visual = PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_HAS_ERRORS; PIGLIT_GL_TEST_CONFIG_END static int max_texture_coords; /* Compressed formats from arb_direct_state_access/compressedtextureimage.c */ struct format { GLenum token; const char **extension; }; static const struct format *format; static const char *FXT1[] = { "GL_3DFX_texture_compression_FXT1", NULL }; static const char *S3TC[] = { "GL_EXT_texture_compression_s3tc", NULL }; static const char *S3TC_srgb[] = { "GL_EXT_texture_compression_s3tc", "GL_EXT_texture_sRGB", NULL }; static const char *RGTC[] = { "GL_ARB_texture_compression_rgtc", NULL }; static const char *RGTC_signed[] = { "GL_ARB_texture_compression_rgtc", "GL_EXT_texture_snorm", NULL }; static const char *BPTC[] = { "GL_ARB_texture_compression_bptc", NULL }; static const struct format formats[] = { { GL_COMPRESSED_RGB_FXT1_3DFX, FXT1 }, { GL_COMPRESSED_RGBA_FXT1_3DFX, FXT1 }, { GL_COMPRESSED_RGB_S3TC_DXT1_EXT, S3TC }, { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, S3TC }, { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, S3TC }, { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, S3TC }, { GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, S3TC_srgb }, { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, S3TC_srgb }, { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, S3TC_srgb }, { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, S3TC_srgb }, { GL_COMPRESSED_RGBA_BPTC_UNORM, BPTC }, { GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, BPTC }, { GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, BPTC }, { GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, BPTC }, { GL_COMPRESSED_RED_RGTC1_EXT, RGTC }, { GL_COMPRESSED_SIGNED_RED_RGTC1_EXT, RGTC_signed }, { GL_COMPRESSED_RED_GREEN_RGTC2_EXT, RGTC }, { GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, RGTC_signed }, }; static void usage(int argc, char **argv) { int i; fprintf(stderr, "Usage: %s \n", argv[0]); fprintf(stderr, "format is one of:\n"); for (i = 0; i < ARRAY_SIZE(formats); i++) { fprintf(stderr, " %s\n", piglit_get_gl_enum_name(formats[i].token)); } exit(1); } void piglit_init(int argc, char **argv) { int i; GLenum arg; if (argc != 2) usage(argc, argv); format = NULL; arg = piglit_get_gl_enum_from_name(argv[1]); for (i = 0; i < ARRAY_SIZE(formats); i++) { if (formats[i].token == arg) { format = &formats[i]; break; } } if (!format) usage(argc, argv); for (i = 0; format->extension[i]; i++) piglit_require_extension(format->extension[i]); if (format->token == GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT) piglit_set_tolerance_for_bits(7, 7, 7, 7); piglit_require_extension("GL_EXT_direct_state_access"); glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords); } /* Returns n (<= 4) different texunits */ static GLenum* n_texunits(int n) { static GLenum out[4]; int i, j; assert (n <= 4); for (i = 0; i < n; i++) { out[i] = rand() % max_texture_coords; if (n <= max_texture_coords) { for (j = 0; j < i; j++) { if (out[i] == out[j]) { /* Reset i */ i--; break; } } } } for (i = 0; i < n; i++) { out[i] += GL_TEXTURE0; } return out; } static GLenum dimension_to_target(int n) { assert(n == 1 || n == 2 || n == 3); switch (n) { case 1: return GL_TEXTURE_1D; case 2: return GL_TEXTURE_2D; case 3: default: return GL_TEXTURE_3D; } } static GLenum use_display_list = GL_NONE; static GLuint list; static bool init_compressed_texture(GLenum texunit, GLenum target, int* compressed_size, void** compressed, float** expected_pixels) { int i; GLuint tex; const int height = (target == GL_TEXTURE_1D) ? 1 : piglit_height; const int depth = (target == GL_TEXTURE_3D) ? 2 : 1; int save_active_texture; float* image = piglit_rgbw_image(GL_RGBA, piglit_width, height * depth, false, GL_UNSIGNED_NORMALIZED); if (!expected_pixels) { for (i = 0; i < piglit_width * height * depth * 4; i++) { image[i] = (float) rand() / RAND_MAX; } } glGenTextures(1, &tex); glBindMultiTextureEXT(texunit, target, tex); glMultiTexParameteriEXT(texunit, target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glMultiTexParameteriEXT(texunit, target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glMultiTexParameteriEXT(texunit, target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); glMultiTexParameteriEXT(texunit, target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glMultiTexParameteriEXT(texunit, target, GL_TEXTURE_MIN_FILTER,GL_NEAREST); if (target == GL_TEXTURE_1D) { glMultiTexImage1DEXT(texunit, target, 0, format->token, piglit_width, 0, GL_RGBA, GL_FLOAT, image); } else if (target == GL_TEXTURE_2D) { glMultiTexImage2DEXT(texunit, target, 0, format->token, piglit_width, height, 0, GL_RGBA, GL_FLOAT, image); } else { /* 2 layers 3D image */ glMultiTexImage3DEXT(texunit, target, 0, format->token, piglit_width, height, depth, 0, GL_RGBA, GL_FLOAT, image); } /* An error here probably means format->token isn't supported, so skip the test */ if (!piglit_check_gl_error(GL_NO_ERROR)) { glDeleteTextures(1, &tex); free(image); return false; } if (expected_pixels) { *expected_pixels = image; } else { free(image); } *compressed_size = piglit_compressed_image_size(format->token, piglit_width, height * depth); *compressed = malloc(*compressed_size); glGetIntegerv(GL_ACTIVE_TEXTURE, &save_active_texture); glActiveTexture(texunit); glGetCompressedTexImage(target, 0, *compressed); glActiveTexture(save_active_texture); glDeleteTextures(1, &tex); piglit_check_gl_error(GL_NO_ERROR); return true; } enum piglit_result test_MultiCompressedTexImageNDEXT(void* data) { const int n = (int)(intptr_t) data; const GLenum target = dimension_to_target(n); void *expected_compressed; float *compressed, *expected_pixels; int compressed_size; bool pass = true; const int depth = (target == GL_TEXTURE_3D) ? 2 : 1; const int height = (target == GL_TEXTURE_1D) ? 1 : piglit_height; GLenum* texunits = n_texunits(3); GLuint tex; /* Make sure ActiveTexture is set to something different */ glActiveTexture(texunits[2]); if (!init_compressed_texture(texunits[1], target, &compressed_size, &expected_compressed, &expected_pixels)) { return PIGLIT_SKIP; } glGenTextures(1, &tex); glBindMultiTextureEXT(texunits[0], target, tex); glMultiTexParameteriEXT(texunits[0], target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glMultiTexParameteriEXT(texunits[0], target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glMultiTexParameteriEXT(texunits[0], target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); glMultiTexParameteriEXT(texunits[0], target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glMultiTexParameteriEXT(texunits[0], target, GL_TEXTURE_MIN_FILTER,GL_NEAREST); if (use_display_list != GL_NONE) glNewList(list, use_display_list); if (target == GL_TEXTURE_1D) { glCompressedMultiTexImage1DEXT(texunits[0], GL_TEXTURE_1D, 0, format->token, piglit_width, 0, compressed_size, expected_compressed); } else if (target == GL_TEXTURE_2D) { glCompressedMultiTexImage2DEXT(texunits[0], GL_TEXTURE_2D, 0, format->token, piglit_width, height, 0, compressed_size, expected_compressed); } else { glCompressedMultiTexImage3DEXT(texunits[0], GL_TEXTURE_3D, 0, format->token, piglit_width, height, depth, 0, compressed_size, expected_compressed); } if (use_display_list != GL_NONE) glEndList(list); if (use_display_list == GL_COMPILE) { int width; glGetTextureLevelParameterivEXT(tex, target, 0, GL_TEXTURE_WIDTH, &width); pass = width == 0 && pass; glCallList(list); } /* Test GetCompressedMultiTexImageEXT */ compressed = (float*) malloc(compressed_size); glGetCompressedMultiTexImageEXT(texunits[0], target, 0, compressed); pass = memcmp(compressed, expected_compressed, compressed_size) == 0 && pass; free(compressed); /* Draw texture */ glActiveTexture(GL_TEXTURE0); glBindTexture(target, tex); glEnable(target); piglit_draw_rect_tex(-1.0, -1.0, 2.0, 2.0, 0.0, 0.0, 1.0, 1.0); glDisable(target); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; /* Check to make sure the image was drawn correctly */ pass = piglit_probe_image_rgba(0, 0, piglit_width, (n == 1) ? 1 : piglit_height, expected_pixels) && pass; glDeleteTextures(1, &tex); free(expected_pixels); free(expected_compressed); piglit_check_gl_error(GL_NO_ERROR); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } enum piglit_result test_MultiCompressedTexSubImageNDEXT(void* data) { const int n = (int)(intptr_t) data; const GLenum target = dimension_to_target(n); void *expected_compressed; float *expected_pixels; int compressed_size; GLuint tex; bool pass = true; const int depth = (target == GL_TEXTURE_3D) ? 2 : 1; const int height = (target == GL_TEXTURE_1D) ? 1 : piglit_height; GLenum* texunits = n_texunits(3); /* Make sure ActiveTexture is set to something different */ glActiveTexture(texunits[2]); /* Create a first source texture, with random content */ if (!init_compressed_texture(texunits[1], target, &compressed_size, &expected_compressed, NULL /* random content */)) { return PIGLIT_SKIP; } glGenTextures(1, &tex); glBindMultiTextureEXT(texunits[0], target, tex); glMultiTexParameteriEXT(texunits[0], target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glMultiTexParameteriEXT(texunits[0], target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glMultiTexParameteriEXT(texunits[0], target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); glMultiTexParameteriEXT(texunits[0], target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glMultiTexParameteriEXT(texunits[0], target, GL_TEXTURE_MIN_FILTER,GL_NEAREST); if (target == GL_TEXTURE_1D) { glCompressedMultiTexImage1DEXT(texunits[0], GL_TEXTURE_1D, 0, format->token, piglit_width, 0, compressed_size, expected_compressed); } else if (target == GL_TEXTURE_2D) { glCompressedMultiTexImage2DEXT(texunits[0], GL_TEXTURE_2D, 0, format->token, piglit_width, height, 0, compressed_size, expected_compressed); } else { glCompressedMultiTexImage3DEXT(texunits[0], GL_TEXTURE_3D, 0, format->token, piglit_width, height, depth, 0, compressed_size, expected_compressed); } free(expected_compressed); /* Then create a second one with rgbw content */ init_compressed_texture(texunits[1], target, &compressed_size, &expected_compressed, &expected_pixels); if (use_display_list != GL_NONE) glNewList(list, use_display_list); /* And update our compressed texture using glCompressedTextureSubImage */ if (target == GL_TEXTURE_1D) { glCompressedMultiTexSubImage1DEXT(texunits[0], GL_TEXTURE_1D, 0, 0, piglit_width, format->token, compressed_size, expected_compressed); } else if (target == GL_TEXTURE_2D) { glCompressedMultiTexSubImage2DEXT(texunits[0], GL_TEXTURE_2D, 0, 0, 0, piglit_width, height, format->token, compressed_size, expected_compressed); } else { glCompressedMultiTexSubImage3DEXT(texunits[0], GL_TEXTURE_3D, 0, 0, 0, 0, piglit_width, height, depth, format->token, compressed_size, expected_compressed); } if (use_display_list != GL_NONE) glEndList(list); if (use_display_list == GL_COMPILE) glCallList(list); /* Draw texture */ glActiveTexture(GL_TEXTURE0); glEnable(target); glBindTexture(target, tex); piglit_draw_rect_tex(-1.0, -1.0, 2.0, 2.0, 0.0, 0.0, 1.0, 1.0); glDisable(target); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; /* Check to make sure the image was drawn correctly */ pass = piglit_probe_image_rgba(0, 0, piglit_width, (n == 1) ? 1 : piglit_height, expected_pixels) && pass; glDeleteTextures(1, &tex); free(expected_pixels); free(expected_compressed); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } enum piglit_result piglit_display(void) { int i; /* Not testing 1D variants since no compression format supports 1D textures (see _mesa_target_can_be_compressed) */ struct piglit_subtest tests[] = { { "CompressedTextureImage3DEXT", NULL, test_MultiCompressedTexImageNDEXT, (void*) 3 }, { "CompressedTextureImage2DEXT", NULL, test_MultiCompressedTexImageNDEXT, (void*) 2 }, { "CompressedTextureSubImage3DEXT", NULL, test_MultiCompressedTexSubImageNDEXT, (void*) 3 }, { "CompressedTextureSubImage2DEXT", NULL, test_MultiCompressedTexSubImageNDEXT, (void*) 2 }, { NULL } }; enum piglit_result result = piglit_run_selected_subtests(tests, NULL, 0, PIGLIT_PASS); list = glGenLists(1); /* Re-run the same test but using display list GL_COMPILE */ for (i = 0; tests[i].name; i++) { char* test_name_display_list; asprintf(&test_name_display_list, "%s + display list GL_COMPILE", tests[i].name); tests[i].name = test_name_display_list; } use_display_list = GL_COMPILE; result = piglit_run_selected_subtests(tests, NULL, 0, result); /* Re-run the same test but using display list GL_COMPILE_AND_EXECUTE */ for (i = 0; tests[i].name; i++) { char* test_name_display_list; asprintf(&test_name_display_list, "%s_AND_EXECUTE", tests[i].name); tests[i].name = test_name_display_list; } use_display_list = GL_COMPILE_AND_EXECUTE; result = piglit_run_selected_subtests(tests, NULL, 0, result); glDeleteLists(list, 1); return result; }