/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** \file * * Verify that alpha blending works properly in multisample * framebuffers even if it is preceded by normal (non-blended) * rendering. * * In the fix for https://bugs.freedesktop.org/show_bug.cgi?id=53077, * Mesa's i965 driver must convert a compressed multisampled buffer to * an uncompressed buffer the first time it notices that alpha * blending is being performed on the buffer. This test verifies that * the conversion happens correctly. It specifically exercises pixels * that are in the following states at the time of conversion: * * - Clear * - Fully covered * - Partially covered, partially clear * - Partially covered by one color, partially by another color */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END const char *vs_text = "#version 130\n" "in vec4 piglit_vertex;\n" "void main()\n" "{\n" " gl_Position = piglit_vertex;\n" "}\n"; const char *fs_text = "#version 130\n" "uniform vec4 color;\n" "void main()\n" "{\n" " gl_FragColor = color;\n" "}\n"; static GLuint prog, singlesampled_fbo; static GLint color_loc; static int num_samples; static void print_usage_and_exit(const char *prog_name) { printf("Usage: %s \n", prog_name); piglit_report_result(PIGLIT_FAIL); } void piglit_init(int argc, char **argv) { GLuint rb; char *endptr; GLint max_samples; if (argc != 2) print_usage_and_exit(argv[0]); endptr = NULL; num_samples = strtol(argv[1], &endptr, 0); if (endptr != argv[1] + strlen(argv[1])) print_usage_and_exit(argv[0]); /* Test assumes that glSampleCoverage(0.5) will yield exactly * 50% blending; this only works if num_samples is even and * greater than zero. */ if (num_samples <= 0 || num_samples % 2 != 0) { printf("num_samples must be even and greater than zero.\n"); piglit_report_result(PIGLIT_FAIL); } /* Skip the test if num_samples > GL_MAX_SAMPLES */ glGetIntegerv(GL_MAX_SAMPLES, &max_samples); if (num_samples > max_samples) { printf("num_samples = %d requested, but only %d supported.\n", num_samples, max_samples); piglit_report_result(PIGLIT_SKIP); } prog = piglit_build_simple_program(vs_text, fs_text); color_loc = glGetUniformLocation(prog, "color"); /* Create the single-sampled fbo. We only need to create this * once, since it isn't subject to the bugfix. */ glGenFramebuffers(1, &singlesampled_fbo); glGenRenderbuffers(1, &rb); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, singlesampled_fbo); glBindRenderbuffer(GL_RENDERBUFFER, rb); glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0 /* samples */, GL_RGBA8 /* internalformat */, piglit_width, piglit_height); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rb); if (glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { printf("Single-sampled framebuffer incomplete\n"); piglit_report_result(PIGLIT_FAIL); } } enum piglit_result piglit_display(void) { GLuint msaa_fbo, rb; bool pass = true; GLfloat expected_ul[] = { 0.25, 0.0, 0.25, 0.75 }; GLfloat expected_ur[] = { 0.0, 0.25, 0.25, 0.75 }; GLfloat expected_ll[] = { 0.5, 0.0, 0.0, 0.75 }; GLfloat expected_lr[] = { 0.0, 0.5, 0.0, 0.75 }; /* Create a multisampled framebuffer. We need to do this here * (rather than in piglit_init()) because the bugfix we are * verifying only converts any given buffer once; we want to * make sure we trigger the bugfix for every call to * piglit_display(). */ glGenFramebuffers(1, &msaa_fbo); glGenRenderbuffers(1, &rb); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, msaa_fbo); glBindRenderbuffer(GL_RENDERBUFFER, rb); glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_RGBA8 /* internalformat */, piglit_width, piglit_height); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rb); if (glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { printf("MSAA framebuffer incomplete\n"); pass = false; } /* Clear the framebuffer to red. */ glClearColor(1, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT); /* Paint the right half of the framebuffer green. */ glUseProgram(prog); glDisable(GL_SAMPLE_COVERAGE); glDisable(GL_BLEND); glUniform4f(color_loc, 0, 1, 0, 1); piglit_draw_rect(0, -1, 1, 2); /* Paint the top half of the framebuffer blue, using 50% * sample coverage. */ glEnable(GL_SAMPLE_COVERAGE); glSampleCoverage(0.5, GL_FALSE); glUniform4f(color_loc, 0, 0, 1, 1); piglit_draw_rect(-1, 0, 2, 1); /* Paint black over the entire framebuffer, using 50% alpha * blending. */ glDisable(GL_SAMPLE_COVERAGE); glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glUniform4f(color_loc, 0, 0, 0, 0.5); piglit_draw_rect(-1, -1, 2, 2); /* Blit to the single-sampled fbo to force a multisample * resolve. Note that we don't blit directly to the screen * because the screen may be using SRGB, which might trigger * the driver to do something other than linear averaging when * resolving the samples. */ glBindFramebuffer(GL_READ_FRAMEBUFFER, msaa_fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, singlesampled_fbo); glBlitFramebuffer(0, 0, piglit_width, piglit_height, 0, 0, piglit_width, piglit_height, GL_COLOR_BUFFER_BIT, GL_NEAREST); /* Blit to the screen for ease in diagnosing failures. */ glBindFramebuffer(GL_READ_FRAMEBUFFER, singlesampled_fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); glBlitFramebuffer(0, 0, piglit_width, piglit_height, 0, 0, piglit_width, piglit_height, GL_COLOR_BUFFER_BIT, GL_NEAREST); /* Check that the color is correct in each quadrant. */ pass = piglit_probe_rect_rgba(0, 0, piglit_width / 2, piglit_height / 2, expected_ll) && pass; pass = piglit_probe_rect_rgba(piglit_width - piglit_width / 2, 0, piglit_width / 2, piglit_height / 2, expected_lr) && pass; pass = piglit_probe_rect_rgba(0, piglit_height - piglit_height / 2, piglit_width / 2, piglit_height / 2, expected_ul) && pass; pass = piglit_probe_rect_rgba(piglit_width - piglit_width / 2, piglit_height - piglit_height / 2, piglit_width / 2, piglit_height / 2, expected_ur) && pass; piglit_present_results(); /* Clean up */ glDeleteRenderbuffers(1, &rb); glDeleteFramebuffers(1, &msaa_fbo); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }