/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** \file alpha-blending.c * * This test checks for Mesa bug 53077 (Output error with msaa when * both of framebuffer and source color's alpha are not 1). The test * operates by drawing a partially transparent non-square rectangle to * a multisampled buffer (using a triangle fan) and then blitting the * result to the screen. If the bug is present, artifacts will appear * along the rectangle diagonal due to alpha blending being performed * incorrectly while drawing the first triangle of the fan. * * See also https://bugs.freedesktop.org/show_bug.cgi?id=53077 * * Note: when fast color clears are implemented for MSAA buffers, it's * possible that they will cover up this bug. To avoid that, the test * can be supplied a command-line option of "slow_cc", which causes it * to use a clear color that cannot be fast cleared. */ #include "piglit-util-gl.h" GLuint framebuffer, renderbuffer; #define WIDTH 300 #define HEIGHT 350 int numSamples; static bool slow_color_clear = false; PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = WIDTH; config.window_height = HEIGHT; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; slow_color_clear = PIGLIT_STRIP_ARG("slow_cc"); PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { glGetIntegerv(GL_MAX_SAMPLES_EXT, &numSamples); glGenFramebuffersEXT(1, &framebuffer); glGenRenderbuffersEXT(1, &renderbuffer); glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer); glBindRenderbufferEXT(GL_RENDERBUFFER, renderbuffer); glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, numSamples, GL_RGBA, WIDTH, HEIGHT); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer); glEnable (GL_MULTISAMPLE); } enum piglit_result piglit_display() { GLenum src_factor, dst_factor; float expected_color[] = { 0.0, 0.7, 0.0, 0.79 }; int x0 = 140; int x1 = 220; int y0 = 55; int y1 = 165; bool pass = true; float vertex_data[][2] = { { ((float) x0)/WIDTH * 2.0 - 1.0, ((float) y0)/HEIGHT * 2.0 - 1.0 }, { ((float) x1)/WIDTH * 2.0 - 1.0, ((float) y0)/HEIGHT * 2.0 - 1.0 }, { ((float) x1)/WIDTH * 2.0 - 1.0, ((float) y1)/HEIGHT * 2.0 - 1.0 }, { ((float) x0)/WIDTH * 2.0 - 1.0, ((float) y1)/HEIGHT * 2.0 - 1.0 }, }; glBindFramebufferEXT(GL_FRAMEBUFFER,framebuffer); if (slow_color_clear) { glColor4f (0.0, 1.0, 0.5, 0.7); glClearColor(0.0, 0.0, 0.5, 1.0); expected_color[2] = 0.5; } else { glColor4f (0.0, 1.0, 0.0, 0.7); glClearColor(0.0, 0.0, 0.0, 1.0); } glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_BLEND); src_factor = GL_SRC_ALPHA; dst_factor = GL_ONE_MINUS_SRC_ALPHA; glBlendFunc (src_factor, dst_factor); glVertexPointer(2, GL_FLOAT, 0, vertex_data); glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glBindFramebufferEXT(GL_READ_FRAMEBUFFER, framebuffer); glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); glBlitFramebuffer(0, 0, WIDTH, HEIGHT, 0, 0, WIDTH, HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST); glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); pass = piglit_probe_rect_rgba(x0, y0, x1 - x0, y1 - y0, expected_color) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }