/* * Copyright (C) 2007 Intel Corporation * Copyright (C) 1999 Allen Akin All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file mipmap.c * * Authors: Shuang He * * Draw solid colors to all levels of a 2D texture. Then draw rectangles to * the framebuffer sampling from the texture. */ #include "piglit-util-gl.h" #define TEXSIZE 64 enum { BLACK, RED, GREEN, BLUE, WHITE }; static const GLfloat colors[][4] = {{0.0, 0.0, 0.0, 0.0}, {1.0, 0.0, 0.0, 1.0}, {0.0, 1.0, 0.0, 1.0}, {0.0, 0.0, 1.0, 1.0}, {1.0, 1.0, 1.0, 1.0}}; PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 11; config.window_visual = PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { GLuint fbo; GLuint texture; glGenFramebuffersEXT(1, &fbo); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); glDisable(GL_TEXTURE_2D); for (int i = TEXSIZE, level = 0; i > 0; i /= 2, level++) { glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, i, i, 0, GL_RGB, GL_INT, NULL); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texture, level); const GLenum e = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (e != GL_FRAMEBUFFER_COMPLETE_EXT) { printf("FBO incomplete (%x): %s\n", e, piglit_get_gl_enum_name(e)); return PIGLIT_FAIL; } glColor4fv(colors[RED + (level % (WHITE - RED))]); glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect(0, 0, TEXSIZE, TEXSIZE); } glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glEnable(GL_TEXTURE_2D); /* Render to the window */ glClear(GL_COLOR_BUFFER_BIT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); for (int i = TEXSIZE, x = 0; i > 0; i /= 2) { piglit_draw_rect_tex(x, 0, i, i, 0, 0, 1, 1); x += i; assert(x < piglit_width); } /* Check result */ bool pass = true; for (int i = TEXSIZE, x = 0, level = 0; i > 1; x += i, i /= 2, level++) { if (!piglit_probe_pixel_rgb( x, 0, colors[RED + (level % (WHITE - RED))])) { printf("level = %d\n", level); pass = false; } } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_framebuffer_object"); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); }