/* * Copyright © 2014 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file getteximage.c * * Test glGetTexImage with packed depth/stencil formats. * * This exercises a bug in Mesa where we failed to do proper texel * conversion for depth/stencil values in glGetTexImage. But, the bug * would only appear depending on whether the driver stores depth/stencil * textures as z24s8 versus s8z24. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 12; config.window_visual = PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define WIDTH 16 #define HEIGHT 16 static bool test_z24_s8(void) { GLuint tex[WIDTH * HEIGHT]; GLuint buf[WIDTH * HEIGHT]; GLuint i; /* init tex data */ for (i = 0; i < WIDTH * HEIGHT; i++) { GLuint s = 255 - (i & 255); GLuint z = i * 100; tex[i] = (z << 24) | s; } /* create texture */ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, WIDTH, HEIGHT, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, tex); if (!piglit_check_gl_error(GL_NO_ERROR)) return false; /* read back the texture */ glGetTexImage(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, buf); if (!piglit_check_gl_error(GL_NO_ERROR)) return false; /* compare */ for (i = 0; i < WIDTH * HEIGHT; i++) { if (buf[i] != tex[i]) { printf("Wrong texel data at position %d: " "Expected 0x%08x, found 0x%08x\n", i, tex[i], buf[i]); return false; } } return true; } static bool test_z32_s8(bool *warn) { const double epsilon = 2.0 / (float) 0xffffff; /* 2-bit error */ GLuint tex[2 * WIDTH * HEIGHT]; GLuint buf[2 * WIDTH * HEIGHT]; GLuint i; GLfloat *ftex = (GLfloat *) tex; GLfloat *fbuf = (GLfloat *) buf; *warn = false; /* init tex data */ for (i = 0; i < WIDTH * HEIGHT; i++) { GLuint s = 255 - (i & 255); GLfloat z = (float) i / (float) (WIDTH * HEIGHT - 1); ftex[i*2+0] = z; tex[i*2+1] = s; } /* create texture */ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH32F_STENCIL8, WIDTH, HEIGHT, 0, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, tex); if (!piglit_check_gl_error(GL_NO_ERROR)) return false; /* read back the texture as float32/stencil8 */ glGetTexImage(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, buf); if (!piglit_check_gl_error(GL_NO_ERROR)) return false; /* compare */ for (i = 0; i < WIDTH * HEIGHT; i++) { GLuint s = buf[i*2+1] & 0xffu; GLuint unused = (buf[i*2+1] >> 8); if (fbuf[i*2+0] != ftex[i*2+0]) { printf("Wrong depth data at position %d: " "Expected %g, found %g\n", i, ftex[i*2+0], fbuf[i*2+0]); return false; } if (s != tex[i*2+1]) { printf("Wrong stencil data at position %d: " "Expected 0x%08x, found 0x%08x\n", i, tex[i*2+1], s); return false; } if (unused != 0) { /* OpenGl spec "8.4.4.2 Special Interpretations" is saying: * the second word contains a packed 24-bit unused field, * followed by an 8-bit index * So we don't have any strict clarifications about this field * behavior but it is safer to have a zero in this field */ printf("Warning: Unused 24-bit field at position %d: " "Expected 0x0, found 0x%08x\n", i, unused); *warn = true; } } /* read back the texture as depth24/stencil8 */ glGetTexImage(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, buf); if (!piglit_check_gl_error(GL_NO_ERROR)) return false; /* compare */ for (i = 0; i < WIDTH * HEIGHT; i++) { GLuint s = buf[i] & 0xff; GLfloat z = (buf[i] >> 8) / (float) 0xffffff; if (fabs(z - ftex[i*2+0]) > epsilon) { printf("Wrong depth data at position %d: " "Expected %g, found %g\n", i, ftex[i*2+0], z); return false; } if (s != tex[i*2+1]) { printf("Wrong stencil data at position %d: " "Expected 0x%02x, found 0x%02x\n", i, tex[i*2+1], s); return false; } } return true; } void piglit_init(int argc, char **argv) { bool pass, warn; /* We can create depth/stencil textures if either: * 1. We have GL 3.0 or later * 2. We have GL_EXT_packed_depth_stencil and GL_ARB_depth_texture */ if (piglit_get_gl_version() < 30 && !(piglit_is_extension_supported("GL_EXT_packed_depth_stencil") && piglit_is_extension_supported("GL_ARB_depth_texture"))) { printf("OpenGL 3.0 or GL_EXT_packed_depth_stencil + " "GL_ARB_depth_texture is required.\n"); piglit_report_result(PIGLIT_SKIP); } pass = test_z24_s8(); if (piglit_get_gl_version() >= 30 || piglit_is_extension_supported("GL_ARB_depth_buffer_float")) { pass = test_z32_s8(&warn) && pass; } else { warn = false; } piglit_report_result(pass ? (warn ? PIGLIT_WARN : PIGLIT_PASS) : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* unused */ return PIGLIT_FAIL; }