/* * Copyright (C) 2015 Ilia Mirkin * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file draw.c * * Test that GL_EXT_polygon_offset_clamp actually applies the * clamp. The polygon is set up between z = 1 and z = 0.1 (so under * depth = 0.5). * * 1. Clear the depth buffer to 0.5 (leaving the depth func as LESS) * 2. Draw the polygon with red, clamping the offset to -0.05. This * ensures that even the z=0.1 end (i.e. depth = 0.55) does not go * below the value in the depth buffer. * 3. Draw the polygon again with green, clamping the offset at -0.51, * ensuring that every point of the polygon can end up being offset to * a depth value below 0.5. */ #include "piglit-util-gl.h" GLint prog, color, zflip; static const struct piglit_gl_test_config * piglit_config; static const float blue[4] = {0, 0, 1, 1}; static const float red[4] = {1, 0, 0, 1}; static const float green[4] = {0, 1, 0, 1}; /* NOTE: It appears that at least nvidia hw will end up wrapping around if the * final z value goes below 0 (or something). This can come up when testing * without the clamp. */ static enum piglit_result test_negative_clamp(void * unused) { bool pass = true; /* Draw red rectangle that slopes between 1 and 0.1. Use a * polygon offset with a high factor but small clamp */ glPolygonOffsetClampEXT(-1000, 0, -0.05); glUniform4fv(color, 1, red); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); if (!piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, blue)) { printf(" FAIL: red rect peeks over blue rect\n"); pass = false; } /* And now set the clamp such that all parts of the polygon * can pass the depth test. */ glPolygonOffsetClampEXT(-1000, 0, -0.51); glUniform4fv(color, 1, green); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); if (!piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green)) { printf(" FAIL: green rect does not cover blue rect\n"); pass = false; } return pass ? PIGLIT_PASS : PIGLIT_FAIL; } static enum piglit_result test_positive_clamp(void * unused) { bool pass = true; /* Now try this again with the inverse approach and a positive * clamp value. The polygon will now slope between -1 and * -0.1. Everything is reversed, so just negate all the * previous values. */ glUniform1f(zflip, -1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDepthFunc(GL_GREATER); glPolygonOffsetClampEXT(1000, 0, 0.05); glUniform4fv(color, 1, red); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); if (!piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, blue)) { printf(" FAIL: red rect peeks over blue rect\n"); pass = false; } /* And now set the clamp so that all parts of the polygon pass * the depth test. */ glPolygonOffsetClampEXT(1000, 0, 0.51); glUniform4fv(color, 1, green); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); if (!piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green)) { printf(" FAIL: green rect does not cover blue rect\n"); pass = false; } return pass ? PIGLIT_PASS : PIGLIT_FAIL; } static const struct piglit_subtest tests[] = { { "negative clamp", "neg_clamp", test_negative_clamp, NULL }, { "positive clamp", "pos_clamp", test_positive_clamp, NULL }, { NULL } }; PIGLIT_GL_TEST_CONFIG_BEGIN piglit_config = &config; config.subtests = tests; #if PIGLIT_USE_OPENGL config.supports_gl_compat_version = 21; #else config.supports_gl_es_version = 20; #endif config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { glUseProgram(prog); glViewport(0, 0, piglit_width, piglit_height); glEnable(GL_DEPTH_TEST); glEnable(GL_POLYGON_OFFSET_FILL); glUniform1f(zflip, 1.0); glClearColor(0, 0, 1, 1); #ifdef PIGLIT_USE_OPENGL glClearDepth(0.5); #else glClearDepthf(0.5); #endif glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); enum piglit_result result = PIGLIT_PASS; result = piglit_run_selected_subtests( tests, piglit_config->selected_subtests, piglit_config->num_selected_subtests, result); piglit_present_results(); return result; } void piglit_init(int argc, char **argv) { static const float verts[4][4] = { /* x y z w */ { -1, -1, 1.0, 1 }, { 1, -1, 1.0, 1 }, { -1, 1, 0.1, 1 }, { 1, 1, 0.1, 1 } }; GLuint bo; piglit_require_extension("GL_EXT_polygon_offset_clamp"); prog = piglit_build_simple_program( #ifdef PIGLIT_USE_OPENGL "#version 120\n" #else "#version 100\n" "attribute vec4 vertex;\n" "#define gl_Vertex vertex\n" #endif "uniform float zflip;\n" "void main() { gl_Position = gl_Vertex * vec4(1, 1, zflip, 1); }\n", #ifdef PIGLIT_USE_OPENGL "#version 120\n" #else "#version 100\n" "precision highp float;\n" #endif "uniform vec4 color;\n" "void main() { gl_FragColor = color; }\n"); color = glGetUniformLocation(prog, "color"); zflip = glGetUniformLocation(prog, "zflip"); glEnableVertexAttribArray(0); glGenBuffers(1, &bo); glBindBuffer(GL_ARRAY_BUFFER, bo); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid const *)0); }