include_directories( ${GLEXT_INCLUDE_DIR} ${OPENGL_INCLUDE_PATH} ) link_libraries ( piglitutil_${piglit_target_api} ${OPENGL_gl_LIBRARY} ) piglit_add_executable (ext_shader_image_load_store-image_functions image_functions.c) piglit_add_executable (ext_shader_image_load_store-bind_image_error bind_image_error.c) # vim: ft=cmake: