/* * Copyright © 2019 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file bind_image_error.c * * Test the BindImageTextureEXT errors. * */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 32; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { bool pass = true; GLuint texture; GLint maxImageUnits; piglit_require_extension("GL_EXT_shader_image_load_store"); glGetIntegerv(GL_MAX_IMAGE_UNITS_EXT, &maxImageUnits); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); /* Valid call */ glBindImageTextureEXT(0, texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32I); pass = pass && piglit_check_gl_error(GL_NO_ERROR); /* The EXT_shader_image_load_store spec says: * * "INVALID_VALUE is generated by BindImageTextureEXT if is less than * zero or greater than or equal to MAX_IMAGE_UNITS_EXT." */ glBindImageTextureEXT(maxImageUnits, texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32I); pass = pass && piglit_check_gl_error(GL_INVALID_VALUE); /* The EXT_shader_image_load_store spec says: * * "INVALID_VALUE is generated by BindImageTextureEXT if is not the * name of an existing texture object." */ glBindImageTextureEXT(0, texture + 1, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32I); pass = pass && piglit_check_gl_error(GL_INVALID_VALUE); /* The EXT_shader_image_load_store spec says: * * "INVALID_VALUE is generated by BindImageTextureEXT if is not * a legal format" */ glBindImageTextureEXT(0, texture, 0, GL_FALSE, 0, GL_READ_WRITE, 12); pass = pass && piglit_check_gl_error(GL_INVALID_VALUE); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }