/* * Copyright © 2018 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_es_version = 30; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_texture_compression_rgtc"); GLuint tex; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_RGTC1_EXT, 64, 64, 0, GL_RED, GL_UNSIGNED_BYTE, NULL); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_RED_RGTC1_EXT, 64, 64, 0, GL_RED, GL_BYTE, NULL); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 64, 64, 0, GL_RG, GL_UNSIGNED_BYTE, NULL); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, 64, 64, 0, GL_RG, GL_BYTE, NULL); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_RGTC1_EXT, 64, 64, 0, 2048, NULL); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_RED_RGTC1_EXT, 64, 64, 0, 2048, NULL); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 64, 64, 0, 4096, NULL); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, 64, 64, 0, 4096, NULL); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); piglit_report_result(PIGLIT_PASS); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }