/* * Copyright (c) 2010 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** * @file api-teximage.c * * Tests GL_EXT_texture_integer's error behavior with glTexImage2D(). * * The GL_EXT_texture_integer spec doesn't specify how glDrawPixels * with an integer format is supposed to work. glDrawPixels generally * generates fragments for a fragment shader with the gl_Color from * the immediate data in the DrawPixels call. However, with * GL_EXT_texture_integer formats, the immediate data is now integer * despite gl_Color being a floating-point vec4, and the spec for * other cases of possible integer-versus-float conflicts resolves * that the results are undefined. It doesn't specify any particular * conversion specific to drawpixels. * * In particular, in order for glDrawPixels of integer to be actually * useful to a user, it needs to put integer values into the fragment * shader without conversion, and there's no defined way to map the * DrawPixels input to some user-defined (integer) fragment shader * input. * * The GL 3.0 specification adds the following additional text in * section 3.7.4 ("Rasterization of Pixel Rectangles) on page 151 of * the GL 3.0 specification: * * "If format contains integer components, as shown in * table 3.6, an INVALID OPERATION error is generated." * * The NVIDIA driver, which exposes both 3.0 and * GL_EXT_texture_integer, follows this behavior. Resolve that this * behavior is a correction to the GL_EXT_texture_integer * specification and check that impleentations follow that. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_HAS_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { static const int black[4] = {0, 0, 0, 0}; static const float green[4] = {0, 1, 0, 0}; bool pass = GL_TRUE; /* We don't have to do an integer FBO for this test, because * no error is specified in the non-integer FBO case: * * "Results of rasterization are undefined if any of the * selected draw buffers of the draw framebuffer have an * integer format and no fragment shader is active. " */ glClearColor(0.0, 1.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glDrawPixels(1, 1, GL_RGBA_INTEGER_EXT, GL_UNSIGNED_INT, black); pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; /* The text in GL 3.0 specification banning * glDrawPixels(integer format) precedes the restriction from * GL_EXT_texture_integer which is still included in that * section: * * "If format is one of the integer component formats as * defined in table 3.6 and type is FLOAT, the error * INVALID ENUM occurs." * * Based on this, we test for GL_INVALID_OPERATION even for FLOAT. */ glDrawPixels(1, 1, GL_RGBA_INTEGER_EXT, GL_FLOAT, black); pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; /* Make sure that we really didn't render anything. */ pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green) && pass; return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_texture_integer"); }