/* * Copyright (c) 2010 VMware, Inc. * Copyright (c) 2011 Dave Airlie * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** * @file * Tests FBO integer clearing with a value that is signed or unsigned * the reads back using the other type. * This checks that the signed->unsigned and unsigned->signed conversions * in the RP path are done correctly. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *TestName = "fbo-integer-readpixels-sint-uint"; static GLint TexWidth = 256, TexHeight = 256; struct format_info { GLenum IntFormat, BaseFormat; GLuint BitsPerChannel; GLboolean Signed; }; /* Only test 32-bit formats - since you won't see precision problems on lower sizes */ static const struct format_info Formats[] = { { GL_RGBA32I_EXT, GL_RGBA_INTEGER_EXT, 32, GL_TRUE }, { GL_RGBA32UI_EXT, GL_RGBA_INTEGER_EXT, 32, GL_FALSE }, }; #define NUM_FORMATS (sizeof(Formats) / sizeof(Formats[0])) /* For glDrawPixels */ static const char *PassthroughFragShaderText = "void main() \n" "{ \n" " gl_FragColor = gl_Color; \n" "} \n"; static GLuint PassthroughProgram; #if 0 static int get_max_val(const struct format_info *info) { int max; switch (info->BitsPerChannel) { case 32: if (info->Signed) max = 300000000; /* don't use 0x8fffffff to avoid overflow issues */ else max = 200000000; break; default: assert(0); max = 0; } return max; } #endif static int num_components(GLenum format) { switch (format) { case GL_RGBA: case GL_RGBA_INTEGER_EXT: return 4; case GL_RGB_INTEGER_EXT: return 3; case GL_ALPHA_INTEGER_EXT: return 1; case GL_LUMINANCE_INTEGER_EXT: return 1; case GL_LUMINANCE_ALPHA_INTEGER_EXT: return 2; case GL_RED_INTEGER_EXT: return 1; default: assert(0); return 0; } } static GLenum get_datatype(const struct format_info *info) { switch (info->BitsPerChannel) { case 8: return info->Signed ? GL_BYTE : GL_UNSIGNED_BYTE; case 16: return info->Signed ? GL_SHORT : GL_UNSIGNED_SHORT; case 32: return info->Signed ? GL_INT : GL_UNSIGNED_INT; default: assert(0); return 0; } } static GLboolean check_error(const char *file, int line) { GLenum err = glGetError(); if (err) { fprintf(stderr, "%s: error 0x%x at %s:%d\n", TestName, err, file, line); return GL_TRUE; } return GL_FALSE; } /** \return GL_TRUE for pass, GL_FALSE for fail */ static bool test_fbo(const struct format_info *info) { const int comps = num_components(info->BaseFormat); const GLenum type = get_datatype(info); const char *name = piglit_get_gl_enum_name(info->IntFormat); GLint f; GLuint fbo, texObj; GLenum status; GLboolean intMode; GLint buf; bool pass = true; if (0) fprintf(stderr, "============ Testing format = %s ========\n", name); /* Create texture */ glGenTextures(1, &texObj); glBindTexture(GL_TEXTURE_2D, texObj); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, info->IntFormat, TexWidth, TexHeight, 0, info->BaseFormat, type, NULL); if (check_error(__FILE__, __LINE__)) return GL_FALSE; glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &f); assert(f == info->IntFormat); /* Create FBO to render to texture */ glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texObj, 0); if (check_error(__FILE__, __LINE__)) return GL_FALSE; status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "%s: failure: framebuffer incomplete.\n", TestName); return GL_FALSE; } glGetBooleanv(GL_RGBA_INTEGER_MODE_EXT, &intMode); if (check_error(__FILE__, __LINE__)) return GL_FALSE; if (!intMode) { fprintf(stderr, "%s: GL_RGBA_INTEGER_MODE_EXT return GL_FALSE\n", TestName); return GL_FALSE; } glGetIntegerv(GL_READ_BUFFER, &buf); assert(buf == GL_COLOR_ATTACHMENT0_EXT); glGetIntegerv(GL_DRAW_BUFFER, &buf); assert(buf == GL_COLOR_ATTACHMENT0_EXT); /* test clearing */ if (1) { /* clear with an integer - exp unsigned int */ static const GLint clr_i[4] = { 300000005, -7, 6, 5 }; static const GLuint exp_ui[4] = { 300000005, 0, 6, 5 }; /* clear with an unsigned integer - exp int */ static const GLuint clr_ui[4] = { 300000005, 0x80000007, 6, 5 }; static const GLint exp_i[4] = { 300000005, 0x7fffffff, 6, 5 }; GLint pix[4], i; GLuint pix_ui[4]; if (info->Signed) glClearColorIiEXT(clr_i[0], clr_i[1], clr_i[2], clr_i[3]); else glClearColorIuiEXT(clr_ui[0], clr_ui[1], clr_ui[2], clr_ui[3]); glClear(GL_COLOR_BUFFER_BIT); if (info->Signed) glReadPixels(5, 5, 1, 1, GL_RGBA_INTEGER_EXT, GL_UNSIGNED_INT, pix_ui); else glReadPixels(5, 5, 1, 1, GL_RGBA_INTEGER_EXT, GL_INT, pix); if (info->Signed) { for (i = 0; i < comps; i++) { if (pix_ui[i] != exp_ui[i]) { fprintf(stderr, "%s: glClear failed\n", TestName); fprintf(stderr, " Texture format = %s\n", name); fprintf(stderr, " Expected %u, %u, %u, %u\n", exp_ui[0], exp_ui[1], exp_ui[2], exp_ui[3]); fprintf(stderr, " Found %u, %u, %u, %u\n", pix_ui[0], pix_ui[1], pix_ui[2], pix_ui[3]); pass = false; break; } } } else { for (i = 0; i < comps; i++) { if (pix[i] != exp_i[i]) { fprintf(stderr, "%s: glClear failed\n", TestName); fprintf(stderr, " Texture format = %s\n", name); fprintf(stderr, " Expected %d, %d, %d, %d\n", exp_i[0], exp_i[1], exp_i[2], exp_i[3]); fprintf(stderr, " Found %d, %d, %d, %d\n", pix[0], pix[1], pix[2], pix[3]); pass = false; break; } } } } piglit_present_results(); glDeleteTextures(1, &texObj); glDeleteFramebuffers(1, &fbo); return pass; } enum piglit_result piglit_display(void) { int f; for (f = 0; f < NUM_FORMATS; f++) { bool pass = test_fbo(&Formats[f]); if (!pass) return PIGLIT_FAIL; } return PIGLIT_PASS; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_texture_integer"); piglit_require_GLSL_version(130); PassthroughProgram = piglit_build_simple_program(NULL, PassthroughFragShaderText); (void) check_error(__FILE__, __LINE__); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); }