/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file alignment.c * * Verify that transform feedback outputs are generated correctly * regardless of how the buffers (and the data) are aligned in memory. * * The test requires a single integer argument, which specifies the * number of bytes of offset that should be specified when calling * glBindBufferRange(). This value may be 0, 4, 8, or 12. */ #include "piglit-util-gl.h" #define BUFFER_SIZE 0x40 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END /* Test parameters */ static unsigned long additional_offset; /* Other globals */ static GLuint prog; static GLuint xfb_buf; /** * Input data for the vertex shader. */ static GLuint verts[4] = { 0, 1, 2, 3 }; /** * Vertex shader. This is designed so that its transform feedback * outputs appear at all possible alignments, and so that the correct * output will consist of the following pattern of uints: * * 0x00010203 * 0x04050607 * 0x08090a0b * ... * 0xacadaeaf * * (a total of 44 uints) */ static const char *vstext = "#version 130\n" "in uint input_uint;\n" "flat out uint out_a;\n" "flat out uvec2 out_b;\n" "flat out uvec3 out_c;\n" "flat out uvec4 out_d;\n" "flat out uint out_e;\n" "\n" "void main()\n" "{\n" " gl_Position = vec4(0.0);\n" " uint offset = input_uint * 0x2c2c2c2cu;\n" " out_a = 0x00010203u + offset;\n" " out_b = uvec2(0x04050607, 0x08090a0b) + offset;\n" " out_c = uvec3(0x0c0d0e0f, 0x10111213, 0x14151617) + offset;\n" " out_d = uvec4(0x18191a1b, 0x1c1d1e1f, 0x20212223, 0x24252627) + offset;\n" " out_e = 0x28292a2bu + offset;\n" "}\n"; #define EXPECTED_NUM_OUTPUTS 44 static const char *varyings[] = { "out_a", "out_b", "out_c", "out_d", "out_e" }; static const char *fstext = "#version 130\n" "void main()\n" "{\n" " gl_FragColor = vec4(0.0);\n" "}\n"; static void print_usage_and_exit(char *prog_name) { printf("Usage: %s \n" " where is one of the values\n" " 0, 4, 8, or 12.\n", prog_name); exit(1); } void piglit_init(int argc, char **argv) { char *endptr; GLuint vs, fs; /* Interpret command line args */ if (argc != 2) print_usage_and_exit(argv[0]); endptr = argv[1]; additional_offset = strtoul(argv[1], &endptr, 0); if (*endptr != '\0') print_usage_and_exit(argv[0]); if (additional_offset > 12 || additional_offset % 4 != 0) print_usage_and_exit(argv[0]); piglit_require_GLSL_version(130); piglit_require_gl_version(30); piglit_require_transform_feedback(); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext); prog = glCreateProgram(); glAttachShader(prog, vs); glAttachShader(prog, fs); glTransformFeedbackVaryings(prog, 5, varyings, GL_INTERLEAVED_ATTRIBS); glLinkProgram(prog); if (!piglit_link_check_status(prog)) piglit_report_result(PIGLIT_FAIL); glGenBuffers(1, &xfb_buf); if (!piglit_check_gl_error(0)) piglit_report_result(PIGLIT_FAIL); } enum piglit_result piglit_display(void) { GLint input_index = glGetAttribLocation(prog, "input_uint"); GLuint *readback; GLuint buffer[BUFFER_SIZE]; GLuint expected[BUFFER_SIZE]; unsigned int i; GLboolean pass = GL_TRUE; glUseProgram(prog); glBindBuffer(GL_ARRAY_BUFFER, 0); glVertexAttribIPointer(input_index, 1, GL_UNSIGNED_INT, sizeof(GLuint), &verts); glEnableVertexAttribArray(input_index); pass = piglit_check_gl_error(0) && pass; glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buf); memset(buffer, 0xffffffff, sizeof(buffer)); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(buffer), buffer, GL_STREAM_READ); glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buf, additional_offset, sizeof(buffer) - additional_offset); glBeginTransformFeedback(GL_POINTS); glDrawArrays(GL_POINTS, 0, 4); glEndTransformFeedback(); pass = piglit_check_gl_error(0) && pass; readback = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); pass = piglit_check_gl_error(0) && pass; /* Figure out expected output */ memset(expected, 0xffffffff, sizeof(expected)); for (i = 0; i < EXPECTED_NUM_OUTPUTS; ++i) { expected[i + additional_offset / 4] = 0x00010203u + 0x04040404u * i; } /* Check output */ for (i = 0; i < BUFFER_SIZE; ++i) { if (expected[i] != readback[i]) { printf("readback[%u]: %u, expected: %u\n", i, readback[i], expected[i]); pass = GL_FALSE; } } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }