/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file buffer-usage.c * * Tests for a bug in the i965 driver where transform feedback would * segfault on certain buffer object allocation 'usage' arguments. */ #include "piglit-util-gl.h" #define NUM_POINTS 10002 #define SHIFT_COUNT 64 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vstext = "#version 130\n" "out float tf;\n" "\n" "void main()\n" "{\n" " gl_Position = vec4(0.0);\n" " tf = 1.0;\n" "}\n"; static void initialize_shader_and_xfb() { GLuint prog, vs; const char *varying = "tf"; piglit_require_gl_version(30); piglit_require_GLSL_version(130); piglit_require_transform_feedback(); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); prog = glCreateProgram(); glAttachShader(prog, vs); glTransformFeedbackVaryings(prog, 1, &varying, GL_INTERLEAVED_ATTRIBS); glLinkProgram(prog); if (!piglit_link_check_status(prog)) { glDeleteProgram(prog); piglit_report_result(PIGLIT_FAIL); } glUseProgram(prog); } static void draw() { static const GLenum bo_modes[] = { GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_DYNAMIC_COPY, }; int i; bool pass = true; glEnable(GL_RASTERIZER_DISCARD); for (i = 0; i < ARRAY_SIZE(bo_modes); i++) { static GLuint xfb_buf; float *readback; /* Make a new TFB output buffer with the chosen usage * mode. Note, from ARB_vertex_buffer_object: * * "The specified usage value does not constrain * the actual usage pattern of the data store." */ glGenBuffers(1, &xfb_buf); glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buf); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(float), NULL, bo_modes[i]); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buf); /* Do the draw call. Here's where we segfaulted before. */ glBeginTransformFeedback(GL_POINTS); glDrawArrays(GL_POINTS, 0, 1); glEndTransformFeedback(); /* Test the output, just to be sure. */ readback = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); if (readback[0] != 1.0) { fprintf(stderr, "Readback found %f, expected 1.0\n", readback[0]); pass = false; } glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); glDeleteBuffers(1, &xfb_buf); } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } void piglit_init(int argc, char **argv) { initialize_shader_and_xfb(); draw(); } enum piglit_result piglit_display(void) { /* Test should finish before we reach here. */ return PIGLIT_FAIL; }