/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" /** * @file discard-drawarrays.c * * Tests that GL_RASTERIZER_DISCARD appropriately affects a basic * glDrawArrays(). * * From the EXT_transform_feedback spec: * * "Primitives can be optionally discarded before rasterization by * calling Enable and Disable with RASTERIZER_DISCARD_EXT. When * enabled, primitives are discared right before the * rasterization stage, but after the optional transform feedback * stage. When disabled, primitives are passed through to the * rasterization stage to be processed * normally. RASTERIZER_DISCARD_EXT applies to the DrawPixels, * CopyPixels, Bitmap, Clear and Accum commands as well." */ PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { bool pass = true; float green[4] = {0.0, 1.0, 0.0, 0.0}; float vertex_data[] = { -0.5, -0.5, 0.5, -0.5, 0.0, 0.5, 0.0, 0.0 }; glDisable(GL_RASTERIZER_DISCARD); glColor4f(0.0, 1.0, 0.0, 0.0); piglit_draw_rect(-1, -1, 2, 2); glEnable(GL_RASTERIZER_DISCARD); glColor4f(1.0, 0.0, 0.0, 0.0); piglit_draw_rect(-1, -1, 2, 2); glVertexPointer(2, GL_FLOAT, 0, vertex_data); glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_LINE_LOOP, 0, 3); glDrawArrays(GL_POINTS, 3, 1); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_transform_feedback(); }