/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file generatemipmap.c * * Tests that glGenerateMipmapEXT works correctly even when * GL_RASTERIZER_DISCARD and/or transform feedback is enabled. This * is important to test because on some implementations, * glGenerateMipmapEXT works by temporarily reconfiguring the graphics * pipeline to generate the mipmap, and then restoring the old * configuration. We need to ensure that GL_RASTERIZER_DISCARD and * transform feedback are appropriately disabled while the mipmap is * being generated, and then properly restored later. * * This test can be run in the following modes (specified by a command * line argument): * * - discard: in this mode the glGenerateMipmapEXT call is made while * GL_RASTERIZER_DISCARD is enabled, and the test verifies that * GL_RASTERIZER_DISCARD is still enabled after the call to * glGenerateMipmapEXT completes. * * - buffer: in this mode the glGenerateMipmapEXT call is made while * transform feedback is active, and the test verifies that no * vertices were output to the transform feedback buffer while the * glGenerateMipmapEXT call was in progress. The verification is * performed by checking that the contents of the transform feedback * buffer were not overwritten. * * - prims_written: in this mode the glGenerateMipmapEXT call is made * while transform feedback is active and while performing a * GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN query, and the test * verifies that the query reports that 0 primitives were written. * * - prims_generated: in this mode the glGenerateMipmapEXT call is * made while performing a GL_PRIMITIVES_GENERATED query, and the * test verifies that the query reports that 0 primitives were * generated. * * This file is largely copy-and-pasted from * tests/fbo/fbo-generatemipmap.c. */ #include "piglit-util-gl.h" #define TEX_WIDTH 256 #define TEX_HEIGHT 256 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 700; config.window_height = 300; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const float red[] = {1, 0, 0, 0}; static const float green[] = {0, 1, 0, 0.25}; static const float blue[] = {0, 0, 1, 0.5}; static const float white[] = {1, 1, 1, 1}; static GLboolean discard = GL_FALSE; static GLboolean buffer = GL_FALSE; static GLboolean prims_written = GL_FALSE; static GLboolean prims_generated = GL_FALSE; static GLuint xfb_prog; static GLuint xfb_buf; static GLuint prims_written_query; static GLuint prims_generated_query; static const char *vstext = "varying float xfb_out;\n" "\n" "void main()\n" "{\n" " gl_Position = gl_Vertex;\n" " xfb_out = gl_Vertex.x;\n" "}\n"; static const char *xfb_varyings[] = { "xfb_out" }; static int create_texture(void) { GLuint tex; float *ptr; /* Generate mipmap level 0 */ tex = piglit_rgbw_texture(GL_RGBA, TEX_WIDTH, TEX_WIDTH, GL_FALSE, GL_TRUE, GL_FLOAT); glBindTexture(GL_TEXTURE_2D, tex); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* Go into appropriate transform feedback or discard state */ if (discard) glEnable(GL_RASTERIZER_DISCARD); if (buffer || prims_written) { float buffer[4096]; buffer[0] = 12345.0; glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buf); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(buffer), buffer, GL_STREAM_READ); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buf); glUseProgram(xfb_prog); glBeginTransformFeedback(GL_POINTS); } if (prims_written) { glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, prims_written_query); } if (prims_generated) { glBeginQuery(GL_PRIMITIVES_GENERATED, prims_generated_query); } /* Ask the implementation to generate the remaining mipmap levels. */ glGenerateMipmapEXT(GL_TEXTURE_2D); if (!piglit_check_gl_error(0)) piglit_report_result(PIGLIT_FAIL); /* Check state */ if (discard) { if (!glIsEnabled(GL_RASTERIZER_DISCARD)) { printf("GL_RASTERIZER_DISCARD state not restored " "after glGenerateMipmapEXT\n"); piglit_report_result(PIGLIT_FAIL); } glDisable(GL_RASTERIZER_DISCARD); } if (buffer || prims_written) { glEndTransformFeedback(); glUseProgram(0); } if (buffer) { ptr = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_READ_ONLY); if (ptr[0] != 12345.0) { printf("Transform feedback buffer was overwritten " "during glGenerateMipmapEXT\n"); piglit_report_result(PIGLIT_FAIL); } } if (prims_written) { GLuint result; glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); glGetQueryObjectuiv(prims_written_query, GL_QUERY_RESULT, &result); if (result != 0) { printf("PRIMITIVES_WRITTEN counter was incremented " "during glGenerateMipmapEXT\n"); piglit_report_result(PIGLIT_FAIL); } } if (prims_generated) { GLuint result; glEndQuery(GL_PRIMITIVES_GENERATED); glGetQueryObjectuiv(prims_generated_query, GL_QUERY_RESULT, &result); if (result != 0) { printf("PRIMITIVES_GENERATED counter was incremented " "during glGenerateMipmapEXT\n"); piglit_report_result(PIGLIT_FAIL); } } return tex; } static void draw_mipmap(int x, int y, int dim) { glViewport(0, 0, piglit_width, piglit_height); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); piglit_draw_rect_tex(x, y, dim, dim, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); } static GLboolean test_mipmap_drawing(int start_x, int start_y, int dim) { GLboolean pass = GL_TRUE; pass = pass && piglit_probe_rect_rgb( start_x, start_y, dim/2, dim/2, red); pass = pass && piglit_probe_rect_rgb( start_x + dim/2, start_y, dim/2, dim/2, green); pass = pass && piglit_probe_rect_rgb( start_x, start_y + dim/2, dim/2, dim/2, blue); pass = pass && piglit_probe_rect_rgb( start_x + dim/2, start_y + dim/2, dim/2, dim/2, white); return pass; } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; int dim; GLuint tex; int x; glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); tex = create_texture(); x = 1; for (dim = TEX_WIDTH; dim > 1; dim /= 2) { draw_mipmap(x, 1, dim); x += dim + 1; } x = 1; for (dim = TEX_WIDTH; dim > 1; dim /= 2) { pass &= test_mipmap_drawing(x, 1, dim); x += dim + 1; } glDeleteTextures(1, &tex); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } static void print_usage_and_exit(char *prog_name) { printf("Usage: %s \n" " where is one of:\n" " discard\n" " buffer\n" " prims_written\n" " prims_generated\n", prog_name); exit(1); } void piglit_init(int argc, char **argv) { if (argc != 2) print_usage_and_exit(argv[0]); if (strcmp(argv[1], "discard") == 0) discard = GL_TRUE; else if (strcmp(argv[1], "buffer") == 0) buffer = GL_TRUE; else if (strcmp(argv[1], "prims_written") == 0) prims_written = GL_TRUE; else if (strcmp(argv[1], "prims_generated") == 0) prims_generated = GL_TRUE; else print_usage_and_exit(argv[0]); piglit_require_transform_feedback(); if (buffer || prims_written) { GLuint vs; piglit_require_GLSL(); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); xfb_prog = glCreateProgram(); glAttachShader(xfb_prog, vs); glTransformFeedbackVaryings(xfb_prog, 1, xfb_varyings, GL_INTERLEAVED_ATTRIBS); glLinkProgram(xfb_prog); if (!piglit_link_check_status(xfb_prog)) { piglit_report_result(PIGLIT_FAIL); } glGenBuffers(1, &xfb_buf); } if (prims_written) { glGenQueries(1, &prims_written_query); } if (prims_generated) { glGenQueries(1, &prims_generated_query); } }