/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file immediate-reuse.c * * Verify that if a transform feedback output buffer is immediately * re-used as a transform feedback input (changing no GL settings * except for buffer bindings), rendering is correct. * * The test operates by using a shader whose transform feedback * outputs are the same as its inputs, except with positions and * colors offset by a constant value. It draws a pair of triangles on * the left side of the screen, then cycles the transform feedback * output back through as vertex input 15 times; this should result in * a stepped gradient being drawn. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 256; config.window_height = 16; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vstext = "attribute vec4 in_position;\n" "attribute vec4 in_color;\n" "varying vec4 xfb_position;\n" "varying vec4 xfb_color;\n" "varying vec4 out_color;\n" "\n" "void main()\n" "{\n" " gl_Position = in_position;\n" " out_color = in_color;\n" " xfb_position = in_position + vec4(0.125, 0.0, 0.0, 0.0);\n" " xfb_color = in_color + vec4(0.0625, -0.0625, 0.0625, 0.0);\n" "}\n"; static const char *fstext = "varying vec4 out_color;\n" "\n" "void main()\n" "{\n" " gl_FragColor = out_color;\n" "}\n"; static const char *varyings[] = { "xfb_position", "xfb_color" }; static GLuint bufs[2]; static GLuint prog; void piglit_init(int argc, char **argv) { GLuint vs, fs; piglit_require_GLSL(); piglit_require_transform_feedback(); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext); prog = glCreateProgram(); glAttachShader(prog, vs); glAttachShader(prog, fs); glBindAttribLocation(prog, 0, "in_position"); glBindAttribLocation(prog, 1, "in_color"); glTransformFeedbackVaryings(prog, 2, varyings, GL_INTERLEAVED_ATTRIBS); glLinkProgram(prog); if (!piglit_link_check_status(prog)) { glDeleteProgram(prog); piglit_report_result(PIGLIT_FAIL); } glGenBuffers(2, bufs); } enum piglit_result piglit_display(void) { int i; GLboolean pass = GL_TRUE; static const float initial_vertex_data[6][8] = { /* position XYZW color RGBA */ { -1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0 }, { -0.875, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0 }, { -1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0 }, { -0.875, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0 }, { -0.875, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0 }, { -1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0 } }; static const float initial_dummy_data[6][8] = { /* position XYZW color RGBA */ { -1.0, -1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0 }, { -0.875, -1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0 }, { -1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0 }, { -0.875, -1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0 }, { -0.875, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0 }, { -1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0 } }; /* Setup program and initial buffer contents */ glBindBuffer(GL_ARRAY_BUFFER, bufs[0]); glBufferData(GL_ARRAY_BUFFER, sizeof(initial_vertex_data), initial_vertex_data, GL_STREAM_COPY); glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufs[1]); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(initial_dummy_data), initial_dummy_data, GL_STREAM_COPY); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glUseProgram(prog); glClear(GL_COLOR_BUFFER_BIT); /* Draw 16 times, swapping transform feedback and vertex data * so that transform feedback output is fed back to vertex * input. */ for (i = 0; i < 16; ++i) { glBindBuffer(GL_ARRAY_BUFFER, bufs[i % 2]); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufs[(i + 1) % 2]); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void *) 0); glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void *) (4 * sizeof(float))); glBeginTransformFeedback(GL_TRIANGLES); glDrawArrays(GL_TRIANGLES, 0, 6); glEndTransformFeedback(); } /* Check that the proper gradient was drawn */ for (i = 0; i < 16; ++i) { float expected_color[3] = {i/16.0, (16 - i)/16.0, i/16.0 }; pass = piglit_probe_rect_rgb(16 * i, 0, 16, 16, expected_color) && pass; } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }