/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file order.c * * Confirm that the order of vertices output by transform feedback * matches the order of vertices supplied to the GL pipeline. * * On OpenGL implementations that execute multiple vertex shader * threads in parallel, it's possible that the threads won't complete * in the same order that they were invoked. When this happens, it's * critical that transform feedback records the vertices in the order * that they were inserted into the GL pipeline, not the order of * shader completion. * * This test verifies that transform feedback records vertices in the * correct order by using a vertex shader whose execution time is * dramatically different for different vertices. * * The test requries two command line arguments: * * - drawcall indicates which drawing function should be called. A * value of "arrays" causes DrawArrays() to be used. A value of * "elements" causes DrawElemeents() to be used. When * DrawElements() is used, we supply an indices array that scrambles * the order in which vertices are sent to the shader, and verify * that the scrambling is reflected in the transform feedback * output. * * - mode indiceates which drawing mode should be used. It may be * "triangles", "lines", or "points". */ #include "piglit-util-gl.h" #define NUM_POINTS 10002 #define SHIFT_COUNT 64 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static GLenum draw_mode; static GLboolean use_draw_elements; static GLuint prog; static GLuint xfb_buf; static unsigned *verts; static unsigned *indices; /* This vertex shader computes the hailstone sequence, which is * defined as: * * x[0] = starting_x * x[n+1] = x[n]/2 if x[n] is even * = 3*x[n]+1 if x[n] is odd * * The shader measures, for different values of starting_x, the * minimum n such that x[n] = 1. This value is output in * iteration_count. The shader outputs a copy of starting_x in * starting_x_copy. * * To prevent an infinite loop, if starting_x is 0, it is changed to * 1. * * In addition, to consume more execution time, the shader maintains a * 31-bit shift register whose value starts at 1, and at each * iteration of the algorithm, shifts it left, in circular fashion, * shift_count times. shift_count can be adjusted as necessary to * ensure that vertex shader threads complete out of order, but the * entire test doesn't take too long to finish. * * All of this pointless mathematics serves one purpose: to ensure * that different invocations of the vertex shader take dramatically * different amounts of time to execute. */ static const char *vstext = "#version 130\n" "in uint starting_x;\n" "flat out uint starting_x_copy;\n" "flat out uint iteration_count;\n" "flat out uint shift_reg_final;\n" "uniform uint shift_count;\n" "\n" "void main()\n" "{\n" " gl_Position = vec4(0.0);\n" " uint x = starting_x;\n" " if (x == 0u)\n" " x = 1u;\n" " uint count = 0u;\n" " uint shift_reg = 1u;\n" " starting_x_copy = starting_x;\n" " while (x != 1u) {\n" " ++count;\n" " if (x % 2u == 0u)\n" " x /= 2u;\n" " else\n" " x = 3u * x + 1u;\n" " uint i;\n" " for (i = 0u; i < shift_count; ++i)\n" " shift_reg = (shift_reg * 2u) % 0x7fffffffu;\n" " }\n" " iteration_count = count;\n" " shift_reg_final = shift_reg;\n" "}\n"; static const char *varyings[] = { "starting_x_copy", "iteration_count", "shift_reg_final" }; static void initialize_shader_and_xfb() { GLuint vs; piglit_require_gl_version(30); piglit_require_GLSL_version(130); piglit_require_transform_feedback(); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); prog = glCreateProgram(); glAttachShader(prog, vs); glTransformFeedbackVaryings(prog, 3, varyings, GL_INTERLEAVED_ATTRIBS); glLinkProgram(prog); if (!piglit_link_check_status(prog)) { glDeleteProgram(prog); piglit_report_result(PIGLIT_FAIL); } glGenBuffers(1, &xfb_buf); glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buf); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 3*NUM_POINTS*sizeof(unsigned), NULL, GL_STREAM_READ); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buf); glUseProgram(prog); if (!piglit_check_gl_error(0)) piglit_report_result(PIGLIT_FAIL); } static void initialize_vertex_shader_inputs() { GLint starting_x_index = glGetAttribLocation(prog, "starting_x"); unsigned i; verts = malloc(NUM_POINTS*sizeof(unsigned)); indices = malloc(NUM_POINTS*sizeof(unsigned)); for (i = 0; i < NUM_POINTS; ++i) verts[i] = i; for (i = 0; i < NUM_POINTS/2; ++i) { indices[i] = 2*i; indices[i + NUM_POINTS/2] = 2*i+1; } glUniform1ui(glGetUniformLocation(prog, "shift_count"), SHIFT_COUNT); glVertexAttribIPointer(starting_x_index, 1, GL_UNSIGNED_INT, sizeof(unsigned), verts); glEnableVertexAttribArray(starting_x_index); if (!piglit_check_gl_error(0)) piglit_report_result(PIGLIT_FAIL); } /** * Compute the value of iteration_count that we expect the vertex * shader to output for the given starting_x. */ static unsigned compute_iteration_count(unsigned starting_x) { unsigned count = 0; unsigned x = starting_x; if (x == 0) x = 1; while (x != 1) { ++count; if (x % 2 == 0) x /= 2; else x = 3 * x + 1; } return count; } /** * Compute the value of shift_reg_final that we expect the vertex * shader to output for the given iteration_count. */ static unsigned compute_shift_reg_final(unsigned iteration_count) { /* shift_reg starts at 1 and is shifted left * SHIFT_COUNT*iteration_count times. After every 31 shifts, * it resets to 1. */ return ((unsigned) 1) << ((SHIFT_COUNT * iteration_count) % 31); } static void draw() { glEnable(GL_RASTERIZER_DISCARD); glBeginTransformFeedback(draw_mode); glBindBuffer(GL_ARRAY_BUFFER, 0); if (use_draw_elements) { glDrawElements(draw_mode, NUM_POINTS, GL_UNSIGNED_INT, indices); } else { glDrawArrays(draw_mode, 0, NUM_POINTS); } glEndTransformFeedback(); if (!piglit_check_gl_error(0)) piglit_report_result(PIGLIT_FAIL); } static void check_results_and_exit() { unsigned *readback; unsigned i; GLboolean pass = GL_TRUE; readback = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); pass = piglit_check_gl_error(0) && pass; for (i = 0; i < NUM_POINTS; ++i) { unsigned expected_starting_x = use_draw_elements ? indices[i] : i; unsigned expected_iteration_count = compute_iteration_count(expected_starting_x); unsigned expected_shift_reg_final = compute_shift_reg_final(expected_iteration_count); if (readback[3*i] != expected_starting_x) { printf("Order changed at vertex %u\n", i); pass = GL_FALSE; break; } if (readback[3*i+1] != expected_iteration_count) { printf("Incorrect iteration_count at vertex %u\n", i); pass = GL_FALSE; break; } if (readback[3*i+2] != expected_shift_reg_final) { printf("Incorrect shift_reg_final at vertex %u\n", i); pass = GL_FALSE; break; } } glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } static void print_usage_and_exit(char *prog_name) { printf("Usage: %s \n" " where is one of:\n" " triangles\n" " lines\n" " points\n", prog_name); exit(1); } void piglit_init(int argc, char **argv) { /* Interpret command line args */ if (argc != 3) print_usage_and_exit(argv[0]); if (strcmp(argv[1], "arrays") == 0) use_draw_elements = GL_FALSE; else if (strcmp(argv[1], "elements") == 0) use_draw_elements = GL_TRUE; else print_usage_and_exit(argv[0]); if (strcmp(argv[2], "triangles") == 0) draw_mode = GL_TRIANGLES; else if (strcmp(argv[2], "lines") == 0) draw_mode = GL_LINES; else if (strcmp(argv[2], "points") == 0) draw_mode = GL_POINTS; else print_usage_and_exit(argv[0]); initialize_shader_and_xfb(); initialize_vertex_shader_inputs(); draw(); check_results_and_exit(); } enum piglit_result piglit_display(void) { /* Test should finish before we reach here. */ return PIGLIT_FAIL; }