/* * Copyright © 2013 Marek Olšák * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Tests if PRIMITIVES_GENERATED works with transform feedback disabled. * * From EXT_transform_feedback: * "the primitives-generated count is incremented every time a primitive * reaches the Discarding Rasterization stage" */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vstext = "void main() { gl_Position = gl_Vertex; }"; void piglit_init(int argc, char **argv) { unsigned qresult; int expected = 2; GLuint vs; GLuint prog; GLuint q; /* Check the driver. */ piglit_require_gl_version(15); piglit_require_GLSL(); piglit_require_transform_feedback(); glGenQueries(1, &q); glEnable(GL_RASTERIZER_DISCARD); /* Create shaders. */ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); prog = glCreateProgram(); glAttachShader(prog, vs); glLinkProgram(prog); if (!piglit_link_check_status(prog)) { glDeleteProgram(prog); piglit_report_result(PIGLIT_FAIL); } glUseProgram(prog); /* Draw a rectangle; make sure two primitives were generated. */ glBeginQuery(GL_PRIMITIVES_GENERATED, q); piglit_draw_rect(-1, -1, 2, 2); glEndQuery(GL_PRIMITIVES_GENERATED); glGetQueryObjectuiv(q, GL_QUERY_RESULT, &qresult); if (qresult != expected) { printf("Primitives generated: %i, Expected: %i\n", qresult, expected); piglit_report_result(PIGLIT_FAIL); } piglit_report_result(PIGLIT_PASS); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; /* should not get here */ }