/* * Copyright © 2011 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * EXT_transform_feedback test. * * Test writing separate vertex attribs into a buffer object. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vstext = { "varying vec3 v3;" "varying vec2 v2;" "void main() {" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;" " gl_FrontColor = vec4(1.0, 0.9, 0.8, 0.7);" " gl_TexCoord[0] = vec4(0.5);" " gl_TexCoord[1] = vec4(0.6, 0.0, 0.1, 0.6);" " v2 = vec2(0.2, 0.7);" " v3 = vec3(0.55, 0.66, 0.77);" "}" }; static const char *varyings[] = {"v3", "gl_FrontColor", "v2", "gl_TexCoord[1]"}; GLuint buf[4]; GLuint prog; #define NUM_OUT_VERTICES 6 void piglit_init(int argc, char **argv) { GLuint vs; GLint maxcomps, maxattrs; unsigned i; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); /* Check the driver. */ piglit_require_gl_version(15); piglit_require_GLSL(); piglit_require_transform_feedback(); glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, &maxattrs); if (maxattrs < 4) { fprintf(stderr, "Not enough separate attribs supported by transform feedback.\n"); piglit_report_result(PIGLIT_SKIP); } glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, &maxcomps); if (maxcomps < 4) { fprintf(stderr, "Not enough separate components supported by transform feedback.\n"); piglit_report_result(PIGLIT_SKIP); } /* Create shaders. */ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); prog = glCreateProgram(); glAttachShader(prog, vs); glTransformFeedbackVaryings(prog, sizeof(varyings)/sizeof(varyings[0]), varyings, GL_SEPARATE_ATTRIBS_EXT); glLinkProgram(prog); if (!piglit_link_check_status(prog)) { glDeleteProgram(prog); piglit_report_result(PIGLIT_FAIL); } /* Set up the transform feedback buffer. */ glGenBuffers(4, buf); for (i = 0; i < 4; i++) { unsigned j; float *ptr; glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, buf[i]); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, NUM_OUT_VERTICES*4*sizeof(float), NULL, GL_STREAM_READ); ptr = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_WRITE_ONLY); for (j = 0; j < NUM_OUT_VERTICES*4; j++) { ptr[j] = 0.123456; } glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, i, buf[i]); } if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glClearColor(0.2, 0.2, 0.2, 1.0); glEnableClientState(GL_VERTEX_ARRAY); } enum piglit_result piglit_display(void) { bool pass = true; static const float verts[] = { 10, 10, 10, 20, 20, 20, 20, 10 }; static const float v3[] = {0.55, 0.66, 0.77}; static const float frontcolor[] = {1.0, 0.9, 0.8, 0.7}; static const float v2[] = {0.2, 0.7}; static const float texcoord1[] = {0.6, 0.0, 0.1, 0.6}; glClear(GL_COLOR_BUFFER_BIT); /* Render into TFBO. */ glLoadIdentity(); glUseProgram(prog); glEnable(GL_RASTERIZER_DISCARD); glBeginTransformFeedback(GL_TRIANGLES); glVertexPointer(2, GL_FLOAT, 0, verts); glDrawArrays(GL_QUADS, 0, 4); glEndTransformFeedback(); glDisable(GL_RASTERIZER_DISCARD); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); pass = piglit_probe_buffer(buf[0], GL_TRANSFORM_FEEDBACK_BUFFER_EXT, "Buffer[0]", NUM_OUT_VERTICES, 3, v3) && pass; pass = piglit_probe_buffer(buf[1], GL_TRANSFORM_FEEDBACK_BUFFER_EXT, "Buffer[1]", NUM_OUT_VERTICES, 4, frontcolor)&& pass; pass = piglit_probe_buffer(buf[2], GL_TRANSFORM_FEEDBACK_BUFFER_EXT, "Buffer[2]", NUM_OUT_VERTICES, 2, v2) && pass; pass = piglit_probe_buffer(buf[3], GL_TRANSFORM_FEEDBACK_BUFFER_EXT, "Buffer[3]", NUM_OUT_VERTICES, 4, texcoord1) && pass; if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }