/* * Copyright (C) 2016 Ilia Mirkin * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file dlist.c * * Test that glWindowRectanglesEXT works inside of a call list. See * draw.c for testing technique comments. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END GLint prog, color; GLuint fb; enum piglit_result piglit_display(void) { static const float blue[4] = {0, 0, 1, 1}; static const float green[4] = {0, 1, 0, 1}; static const float red[4] = {1, 0, 0, 1}; static const int rect[4] = {10, 10, 10, 10}; GLuint list; bool passa = true, passb = true; glBindFramebuffer(GL_FRAMEBUFFER, fb); glUseProgram(prog); glViewport(0, 0, 20, 20); glClearColor(0, 0, 1, 1); glClear(GL_COLOR_BUFFER_BIT); list = glGenLists(2); /* Try a single rect in exclusive mode */ glNewList(list, GL_COMPILE_AND_EXECUTE); glWindowRectanglesEXT(GL_EXCLUSIVE_EXT, 1, rect); glUniform4fv(color, 1, green); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glEndList(); if (!piglit_probe_rect_rgba(0, 0, 10, 10, green)) { printf(" FAIL: green color not filled in \n"); passa = false; } if (!piglit_probe_rect_rgba(10, 10, 10, 10, blue)) { printf(" FAIL: green color fills in excluded area\n"); passa = false; } /* And now in inclusive mode */ glNewList(list + 1, GL_COMPILE_AND_EXECUTE); glWindowRectanglesEXT(GL_INCLUSIVE_EXT, 1, rect); glUniform4fv(color, 1, red); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glEndList(); if (!piglit_probe_rect_rgba(0, 0, 10, 10, green)) { printf(" FAIL: green color overwritten\n"); passa = false; } if (!piglit_probe_rect_rgba(10, 10, 10, 10, red)) { printf(" FAIL: red color not written to included area\n"); passa = false; } piglit_report_subtest_result(passa ? PIGLIT_PASS : PIGLIT_FAIL, "compile and execute"); glClear(GL_COLOR_BUFFER_BIT); glCallList(list); if (!piglit_probe_rect_rgba(0, 0, 10, 10, green)) { printf(" FAIL: green color not filled in \n"); passb = false; } if (!piglit_probe_rect_rgba(10, 10, 10, 10, blue)) { printf(" FAIL: green color fills in excluded area\n"); passb = false; } glCallList(list + 1); if (!piglit_probe_rect_rgba(0, 0, 10, 10, green)) { printf(" FAIL: green color overwritten\n"); passa = false; } if (!piglit_probe_rect_rgba(10, 10, 10, 10, red)) { printf(" FAIL: red color not written to included area\n"); passa = false; } piglit_report_subtest_result(passb ? PIGLIT_PASS : PIGLIT_FAIL, "call"); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); glBlitFramebuffer(0, 0, 20, 20, 0, 0, piglit_width, piglit_height, GL_COLOR_BUFFER_BIT, GL_NEAREST); piglit_present_results(); return (passa && passb) ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { const char * subtests[] = { "compile and execute", "call", NULL }; piglit_register_subtests(subtests); static const float verts[4][4] = { /* x y z w */ { -1, -1, 1.0, 1 }, { 1, -1, 1.0, 1 }, { -1, 1, 0.1, 1 }, { 1, 1, 0.1, 1 } }; GLuint bo, rb; piglit_require_extension("GL_EXT_window_rectangles"); prog = piglit_build_simple_program( "#version 120\n" "void main() { gl_Position = gl_Vertex; }\n", "#version 120\n" "uniform vec4 color;\n" "void main() { gl_FragColor = color; }\n"); color = glGetUniformLocation(prog, "color"); glEnableVertexAttribArray(0); glGenBuffers(1, &bo); glBindBuffer(GL_ARRAY_BUFFER, bo); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid const *)0); glGenFramebuffers(1, &fb); glBindFramebuffer(GL_FRAMEBUFFER, fb); glGenRenderbuffers(1, &rb); glBindRenderbuffer(GL_RENDERBUFFER, rb); glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, 20, 20); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rb); }