/* * Copyright (C) 2016 Ilia Mirkin * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.supports_gl_es_version = 30; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END GLint prog, color; GLuint fb; static int max_rectangles; enum piglit_result piglit_display(void) { static const float blue[4] = {0, 0, 1, 1}; static const float green[4] = {0, 1, 0, 1}; static const int rect[4 * 8] = { 0, 0, 1, 1, 2, 0, 1, 1, 4, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 5, 1, 1, 1, 0, 2, 1, 1, 2, 2, 1, 1, }; bool pass = true; glBindFramebuffer(GL_FRAMEBUFFER, fb); glUseProgram(prog); glViewport(0, 0, 20, 20); for (int num_rectangles = 1; num_rectangles <= max_rectangles; num_rectangles++) { glClearColor(0, 0, 1, 1); glClear(GL_COLOR_BUFFER_BIT); glWindowRectanglesEXT(GL_EXCLUSIVE_EXT, num_rectangles, rect); glUniform4fv(color, 1, green); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); bool subresult = true; for (int y = 0; y < 20; y++) { for (int x = 0; x < 20; x++) { bool excluded = false; for (int i = 0; i < num_rectangles; i++) { if (rect[i*4+0] == x && rect[i*4+1] == y) { excluded = true; break; } } if (excluded) subresult &= piglit_probe_pixel_rgba(x, y, blue); else subresult &= piglit_probe_pixel_rgba(x, y, green); } } piglit_report_subtest_result(subresult ? PIGLIT_PASS : PIGLIT_FAIL, "exclusive, num rectangles = %u", num_rectangles); pass &= subresult; } for (int num_rectangles = 1; num_rectangles <= max_rectangles; num_rectangles++) { glClearColor(0, 0, 1, 1); glClear(GL_COLOR_BUFFER_BIT); glWindowRectanglesEXT(GL_INCLUSIVE_EXT, num_rectangles, rect); glUniform4fv(color, 1, green); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); bool subresult = true; for (int y = 0; y < 20; y++) { for (int x = 0; x < 20; x++) { bool included = false; for (int i = 0; i < num_rectangles; i++) { if (rect[i*4+0] == x && rect[i*4+1] == y) { included = true; break; } } if (included) subresult &= piglit_probe_pixel_rgba(x, y, green); else subresult &= piglit_probe_pixel_rgba(x, y, blue); } } piglit_report_subtest_result(subresult ? PIGLIT_PASS : PIGLIT_FAIL, "inclusive, num rectangles = %u", num_rectangles); pass &= subresult; } glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); glBlitFramebuffer(0, 0, 20, 20, 0, 0, piglit_width, piglit_height, GL_COLOR_BUFFER_BIT, GL_NEAREST); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { static const float verts[4][4] = { /* x y z w */ { -1, -1, 1.0, 1 }, { 1, -1, 1.0, 1 }, { -1, 1, 0.1, 1 }, { 1, 1, 0.1, 1 } }; GLuint bo, rb; piglit_require_extension("GL_EXT_window_rectangles"); glGetIntegerv(GL_MAX_WINDOW_RECTANGLES_EXT, &max_rectangles); assert(max_rectangles <= 8); prog = piglit_build_simple_program( #ifdef PIGLIT_USE_OPENGL "#version 130\n" #else "#version 300 es\n" "precision highp float;\n" #endif "in vec4 piglit_vertex;\n" "void main() { gl_Position = piglit_vertex; }\n", #ifdef PIGLIT_USE_OPENGL "#version 130\n" #else "#version 300 es\n" "precision highp float;\n" #endif "out vec4 col;\n" "uniform vec4 color;\n" "void main() { col = color; }\n"); color = glGetUniformLocation(prog, "color"); glEnableVertexAttribArray(0); glGenBuffers(1, &bo); glBindBuffer(GL_ARRAY_BUFFER, bo); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); glVertexAttribPointer(glGetAttribLocation(prog, "piglit_vertex"), 4, GL_FLOAT, GL_FALSE, 0, (GLvoid const *)0); glGenFramebuffers(1, &fb); glBindFramebuffer(GL_FRAMEBUFFER, fb); glGenRenderbuffers(1, &rb); glBindRenderbuffer(GL_RENDERBUFFER, rb); glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 20, 20); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rb); }