/* * Copyright (C) 2013 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test glShadeModel in a display list. * This is pretty trivial and shouldn't fail with any decent OpenGL, * but it's useful for checking an optimization in Mesa's display list * compiler. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const GLfloat red[] = {1.0, 0.0, 0.0}; static const GLfloat green[] = {0.0, 1.0, 0.0}; enum piglit_result piglit_display(void) { GLuint list; bool pass; list = glGenLists(1); glNewList(list, GL_COMPILE); glShadeModel(GL_FLAT); glBegin(GL_QUADS); glColor3fv(red); glVertex2f(-1, -1); glColor3fv(green); glVertex2f( 0, -1); glColor3fv(red); glVertex2f( 0, 1); glColor3fv(green); glVertex2f(-1, 1); glEnd(); /* Mesa should be able to optimize this away so that * the two GL_QUADS primitives get combined into one batch. */ glShadeModel(GL_FLAT); glBegin(GL_QUADS); glColor3fv(red); glVertex2f(0, -1); glColor3fv(green); glVertex2f(1, -1); glColor3fv(red); glVertex2f(1, 1); glColor3fv(green); glVertex2f(0, 1); glEnd(); glEndList(); glShadeModel(GL_SMOOTH); glClear(GL_COLOR_BUFFER_BIT); glCallList(list); glDeleteLists(list, 1); pass = piglit_probe_pixel_rgb(20, 20, green); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { /* nothing */ }