/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file fbo-front-invalidate-back.c * * This test validates a corner case in the Intel mesa driver: if GL * calls that require access to the front buffer are followed by GL * calls that don't require access to the front buffer, and an * invalidate event is received from the server in between, then * before the driver responds to the invalidate event by requesting a * new back buffer, it needs to flush the pending front buffer * rendering. Otherwise the front buffer rendering will be lost. * * Unfortunately, we can't force the server to send an invalidate * event to the driver at a specific time; however, thanks to a quirk * in the driver, we can simulate one using a sequence of * glDrawBuffer() calls. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.requires_displayed_window = true; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { } enum piglit_result piglit_display(void) { const float green[] = {0.0f, 1.0f, 0.0f}; bool pass; /* Do some rendering that requires access to the front buffer * (clear it to green). */ glDrawBuffer(GL_FRONT); glClearColor(0.0f, 1.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); /* Simulate an invalidate event using a sequence of * glDrawBuffer() calls. This takes advantage of a quirk of * the Intel driver: when glDrawBuffer() is used to switch * from back buffer to front buffer rendering, the driver acts * as though a buffer invalidate event has occurred, so that * when the next draw operation occurs, it will be sure to * pick up a valid front buffer. Therefore, we can simulate * an invalidate event by switching to GL_BACK and then to * GL_FRONT again. */ glDrawBuffer(GL_BACK); glDrawBuffer(GL_FRONT); /* Do some rendering that doesn't require access to the front * buffer (clear the back buffer to red). Note: * gl_ReadBuffer(GL_BACK) ensures that the driver doesn't try * to maintain access to the front buffer. */ glReadBuffer(GL_BACK); glDrawBuffer(GL_BACK); glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); /* Check that the front buffer rendering was not lost. */ glReadBuffer(GL_FRONT); pass = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height, green); /* Since we don't do a buffer swap, flush to make sure * rendering gets to the screen. */ glFlush(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }