/* * Copyright (C) 2013 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test a long-ish display list to make sure Mesa's display list * implementation (linked list of blocks) works properly. * Ideally, this test should be run with valgrind. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static GLuint build_long_list(void) { static const GLfloat color[4] = { 1.0f, 0.5f, 0.25f, 1.0f }; GLuint list, i; list = glGenLists(1); glNewList(list, GL_COMPILE); /* build a list of non-vertex commands (since vertex data is * typically put into a VBO). */ for (i = 0; i < 10 * 1000; i++) { glEnable(GL_CULL_FACE); glLightfv(GL_LIGHT0, GL_AMBIENT, color); glStencilOp(GL_KEEP, GL_INCR, GL_DECR); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); glBindTexture(GL_TEXTURE_2D, 1); glPointSize(1.0); glFogf(GL_FOG_DENSITY, 5.0); glDisable(GL_FOG); } glEndList(); return list; } enum piglit_result piglit_display(void) { return PIGLIT_PASS; } void piglit_init(int argc, char **argv) { GLuint l1, l2; l1 = build_long_list(); l2 = build_long_list(); glCallList(l1); glCallList(l2); glDeleteLists(l1, 1); glCallList(l2); glDeleteLists(l2, 1); /* if we get here, it means we didn't crash at least. */ piglit_report_result(PIGLIT_PASS); }