/* BEGIN_COPYRIGHT -*- glean -*- * * Copyright (C) 1999 Allen Akin All Rights Reserved. * Copyright (C) 2015 Intel Corporation. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * END_COPYRIGHT */ /** @file paths.c * * Test basic GL rendering paths. * * * Based on the original Glean tpaths.cpp test, this test verifies * that basic, trival OpenGL paths work as expected. For example, * glAlphaFunc(GL_GEQUAL, 0.0) should always pass and * glAlphaFunc(GL_LESS, 0.0) should always fail. We setup trivial * pass and fail conditions for each of alpha test, blending, color mask, * depth test, logic ops, scissor, stencil, stipple, and texture and * make sure they work as expected. We also setup trival-pass for all * these paths simultaneously and test that as well. * * To test for pass/fail we examine the color buffer for white or black, * respectively. * * Authors: * Brian Paul * Adapted to Piglit by Juliet Fru , August 2015. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum path { ALPHA, BLEND, COLOR_MASK, DEPTH, LOGIC, SCISSOR, STENCIL, STIPPLE, TEXTURE, NUM_PATHS /* end-of-list token */ }; enum state { DISABLE, ALWAYS_PASS, ALWAYS_FAIL }; const char * path_name(enum path paths) { switch (paths) { case ALPHA: return "Alpha Test"; case BLEND: return "Blending"; case COLOR_MASK: return "Color Mask"; case DEPTH: return "Depth Test"; case LOGIC: return "LogicOp"; case SCISSOR: return "Scissor Test"; case STENCIL: return "Stencil Test"; case STIPPLE: return "Polygon Stipple"; case TEXTURE: return "Modulated Texture"; case NUM_PATHS: return "paths"; default: return "BAD PATH VALUE!"; } } void set_path_state(enum path paths, enum state states) { int i; switch (paths) { case ALPHA: if (states == ALWAYS_PASS) { glAlphaFunc(GL_GEQUAL, 0.0); glEnable(GL_ALPHA_TEST); } else if (states == ALWAYS_FAIL) { glAlphaFunc(GL_GREATER, 1.0); glEnable(GL_ALPHA_TEST); } else { glDisable(GL_ALPHA_TEST); } break; case BLEND: if (states == ALWAYS_PASS) { glBlendFunc(GL_ONE, GL_ZERO); glEnable(GL_BLEND); } else if (states == ALWAYS_FAIL) { glBlendFunc(GL_ZERO, GL_ONE); glEnable(GL_BLEND); } else { glDisable(GL_BLEND); } break; case COLOR_MASK: if (states == ALWAYS_PASS) { glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); } else if (states == ALWAYS_FAIL) { glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); } else { glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); } break; case DEPTH: if (states == ALWAYS_PASS) { glDepthFunc(GL_ALWAYS); glEnable(GL_DEPTH_TEST); } else if (states == ALWAYS_FAIL) { glDepthFunc(GL_NEVER); glEnable(GL_DEPTH_TEST); } else { glDisable(GL_DEPTH_TEST); } break; case LOGIC: if (states == ALWAYS_PASS) { glLogicOp(GL_OR); glEnable(GL_COLOR_LOGIC_OP); } else if (states == ALWAYS_FAIL) { glLogicOp(GL_AND); glEnable(GL_COLOR_LOGIC_OP); } else { glDisable(GL_COLOR_LOGIC_OP); } break; case SCISSOR: if (states == ALWAYS_PASS) { glScissor(0, 0, piglit_width, piglit_height); glEnable(GL_SCISSOR_TEST); } else if (states == ALWAYS_FAIL) { glScissor(0, 0, 0, 0); glEnable(GL_SCISSOR_TEST); } else { glDisable(GL_SCISSOR_TEST); } break; case STENCIL: if (states == ALWAYS_PASS) { /* pass if reference <= stencil value (ref = 0) */ glStencilFunc(GL_LEQUAL, 0, ~0); glEnable(GL_STENCIL_TEST); } else if (states == ALWAYS_FAIL) { /* pass if reference > stencil value (ref = 0) */ glStencilFunc(GL_GREATER, 0, ~0); glEnable(GL_STENCIL_TEST); } else { glDisable(GL_STENCIL_TEST); } break; case STIPPLE: if (states == ALWAYS_PASS) { GLubyte stipple[4 * 32]; for (i = 0; i < 4 * 32; i++) stipple[i] = 0xff; glPolygonStipple(stipple); glEnable(GL_POLYGON_STIPPLE); } else if (states == ALWAYS_FAIL) { GLubyte stipple[4 * 32]; for (i = 0; i < 4 * 32; i++) stipple[i] = 0x0; glPolygonStipple(stipple); glEnable(GL_POLYGON_STIPPLE); } else { glDisable(GL_POLYGON_STIPPLE); } break; case TEXTURE: if (states == DISABLE) { glDisable(GL_TEXTURE_2D); } else { GLubyte val = (states == ALWAYS_PASS) ? 0xff : 0x00; GLubyte texImage[4 * 4 * 4]; for (i = 0; i < 4 * 4 * 4; i++) texImage[i] = val; glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, texImage); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glEnable(GL_TEXTURE_2D); } break; default: break; } } void piglit_init(int argc, char **argv) { /* No init */ } enum piglit_result piglit_display(void) { bool pass = true; int i; static const float white[3] = { 1.0, 1.0, 1.0 }; static const float black[3] = { 0.0, 0.0, 0.0 }; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glDisable(GL_DITHER); /* test always-pass paths */ for (i = 0; i < NUM_PATHS; i++) { glClear(GL_COLOR_BUFFER_BIT); set_path_state(i, ALWAYS_PASS); /* draw polygon */ piglit_draw_rect(i * 10, 0, 10, 10); set_path_state(i, DISABLE); /* test buffer */ if (!piglit_probe_pixel_rgb(i * 10 + 4, 4, white)) { printf("Failure with path %s set to always pass.\n", path_name(i)); pass = false; } } /* enable all always-pass paths */ { glClear(GL_COLOR_BUFFER_BIT); for (i = 0; i < NUM_PATHS; i++) { set_path_state(i, ALWAYS_PASS); } /* draw polygon */ piglit_draw_rect(0, 10, 10, 10); for (i = 0; i < NUM_PATHS; i++) { set_path_state(i, DISABLE); } /* test buffer */ if (!piglit_probe_pixel_rgb(4, 14, white)) { printf("Failure with always-pass paths enabled.\n"); pass = false; } } /* test never-pass paths */ for (i = 0; i < NUM_PATHS; i++) { glClear(GL_COLOR_BUFFER_BIT); set_path_state(i, ALWAYS_FAIL); /* draw polygon */ piglit_draw_rect(10 * i, 20, 10, 10); set_path_state(i, DISABLE); /* test buffer */ if (!piglit_probe_pixel_rgb(10 * i + 4, 24, black)) { printf("Failure with %s set to fail mode.\n", path_name(i)); pass = false; } } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }