/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file * * Tests that glScissor properly affects glClear(GL_DEPTH_BUFFER_BIT). */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; static float green[] = {0.0, 1.0, 0.0, 0.0}; static float blue[] = {0.0, 0.0, 1.0, 0.0}; /* whole window green -- depth fail will be this. */ glClearColor(0.0, 1.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); /* Clear depth to 0 (fail) */ glClearDepth(0.0); glClear(GL_DEPTH_BUFFER_BIT); /* Clear depth quad at 10, 10 to be drawn blue. */ glEnable(GL_SCISSOR_TEST); glScissor(10, 10, 10, 10); glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT); /* Clear a 0x0 depth quad a 10, 30 that shouldn't be drawn. */ glScissor(10, 30, 0, 0); glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT); /* Now draw a quad midway between 0.0 and 1.0 depth so only that * scissored depth clear will get rasterized. */ glEnable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); glDepthFunc(GL_LESS); glColor4fv(blue); piglit_draw_rect(0, 0, piglit_width, piglit_height); pass &= piglit_probe_rect_rgb(0, 0, piglit_width, 10, green); pass &= piglit_probe_rect_rgb(0, 10, 10, 10, green); pass &= piglit_probe_rect_rgb(10, 10, 10, 10, blue); pass &= piglit_probe_rect_rgb(20, 10, piglit_width-20, 10, green); pass &= piglit_probe_rect_rgb(0, 20, piglit_width, piglit_height - 20, green); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); }