/* * Copyright © 2017 Fabian Bieler * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file user-clip-all-planes.c * * Arrange all clip planes perpendicular to the x-y-plane with equal angles * between them and a distance of 0.5 to the origin. * The user defined clip space should thus form a n-prism of infinite height * centered around the z-axis where n is GL_MAX_CLIP_PLANES. * * Draw a green quad filling the screen. * * The resulting render should be an n-sided regular polygon. * * Disable clipping, enable blending and draw the expected polygon in blue. * * Check that the entire screen is either black (clear color) or teal. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB; config.window_width = 500; config.window_height = 250; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { int max_clip_planes; const float black[4] = {0, 0, 0, 1}; const float green[4] = {0, 1, 0, 1}; const float blue[4] = {0, 0, 1, 1}; const float teal[4] = {0, 1, 1, 1}; bool pass = true; /* Use some coordinate transformation to check that clip planes are * transformed correctly. */ glLoadIdentity(); glScalef(0.5, 1, 1); glGetIntegerv(GL_MAX_CLIP_PLANES, &max_clip_planes); for (int i = 0; i < max_clip_planes; ++i) { const double phi = 2 * M_PI / max_clip_planes * i; const double clip_plane[] = { -cos(phi), -sin(phi), 0, 0.5 }; glClipPlane(GL_CLIP_PLANE0 + i, clip_plane); } glClear(GL_COLOR_BUFFER_BIT); /* First pass: Clipped quad */ for (int i = 0; i < max_clip_planes; ++i) glEnable(GL_CLIP_PLANE0 + i); glColor4fv(green); piglit_draw_rect(-2, -1, 4, 2); for (int i = 0; i < max_clip_planes; ++i) glDisable(GL_CLIP_PLANE0 + i); /* Second pass: Polygon */ glEnable(GL_BLEND); glColor4fv(blue); glBegin(GL_POLYGON); const double alpha = M_PI / max_clip_planes; /* half exterior angle */ const double r = 0.5 / cos(alpha); /* circumradius */ for (int i = 0; i < max_clip_planes; ++i) { const double phi = 2 * M_PI / max_clip_planes * i + alpha; const double x = cos(phi) * r; const double y = sin(phi) * r; glVertex2d(x, y); } glEnd(); glDisable(GL_BLEND); /* Check render */ pass = piglit_probe_rect_two_rgb(0, 0, piglit_width, piglit_height, black, teal); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { glBlendFunc(GL_ONE, GL_ONE); }