/* * Copyright 2018 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test GL_COLOR_MATERIAL with vertex arrays */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 11; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const float white[] = {1.0, 1.0, 1.0, 1.0}; static const float black[] = {0.0, 0.0, 0.0, 0.0}; static bool test(bool use_dlist) { static const float almost_green[] = {0.0, 0.8, 0.0, 0.8}; static const float pos[4][2] = { { -1, -1 }, { 1, -1 }, { 1, 1 }, { -1, 1 } }; static const float color[4][4] = { { 0.0, 0.4, 0.0, 0.8 }, { 0.0, 0.4, 0.0, 0.8 }, { 0.0, 0.4, 0.0, 0.8 }, { 0.0, 0.4, 0.0, 0.8 } }; GLuint list = 0; bool pass = true; glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); if (use_dlist) { list = glGenLists(1); glNewList(1, GL_COMPILE); } /* Change material per vertex */ glColorPointer(4, GL_FLOAT, 0, color); glEnable(GL_COLOR_ARRAY); glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); glEnable(GL_COLOR_MATERIAL); glVertexPointer(2, GL_FLOAT, 0, pos); glEnable(GL_VERTEX_ARRAY); glNormal3f(0, 0, 1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); if (use_dlist) { glEndList(); glCallList(list); glDeleteLists(list, 1); } pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, almost_green); piglit_present_results(); if (!pass) { printf("Fail while testing %s\n", use_dlist ? "display list" : "immediate mode"); } return pass; } enum piglit_result piglit_display(void) { bool pass = test(false); pass = test(true) && pass; return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, white); glLightfv(GL_LIGHT0, GL_DIFFUSE, white); glLightfv(GL_LIGHT0, GL_SPECULAR, black); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, black); }