/* * Copyright © 2020 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file color-material-unused-normal-array.c * Tests that unused GL_NORMAL_ARRAY doesn't get mixed up with other arrays. * See https://gitlab.freedesktop.org/mesa/mesa/issues/2758 */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 11; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static GLfloat pos[4][3] = { { 1.0, -1.0, 0.0 }, { 1.0, 1.0, 0.0 }, { -1.0, 1.0, 0.0 }, { -1.0, -1.0, 0.0 } }; static GLfloat norms[4][3] = { { 1, 0, 0}, { 1, 0, 0}, { 1, 0, 0}, { 1, 0, 0} }; static GLfloat colors[4][4] = { { 0, 1, 0, 1}, { 0, 1, 0, 1}, { 0, 1, 0, 1}, { 0, 1, 0, 1} }; enum piglit_result piglit_display(void) { static float black[4] = {0.0, 0.0, 0.0, 0.0}; static float green[4] = {0.0, 1.0, 0.0, 1.0}; bool pass = true; glClearColor(0.0, 0.0, 0.0, 1); glClear(GL_COLOR_BUFFER_BIT); glColorMaterial(GL_FRONT_AND_BACK, GL_EMISSION); glEnable(GL_COLOR_MATERIAL); glEnable(GL_LIGHTING); glDisable(GL_LIGHT0); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, black); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(3, GL_FLOAT, 0, pos); glNormalPointer(GL_FLOAT, 0, norms); glColorPointer(4, GL_FLOAT, 0, colors); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisable(GL_COLOR_MATERIAL); glDisable(GL_LIGHTING); pass &= piglit_probe_pixel_rgba(piglit_width - 1, piglit_height - 1, green); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { /* nothing */ }