/* * Copyright 2016 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /* * Test a texture construction / base level issue in Mesa/gallium state tracker. * The texture images are defined for levels 2, 3, ... and the height of * all images is one. * Mesa was asserting in this case. * * Brian Paul * 6 June 2016 */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 12; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END const GLubyte gray = 220; void piglit_init(int argc, char **argv) { const int width0 = 512; const int height = 1; const int base_level = 2; GLuint tex; int level; int nr_bytes; GLubyte *texdata; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); nr_bytes = (width0 >> base_level) * height * 4 * sizeof(GLubyte); texdata = malloc(nr_bytes); memset(texdata, gray, nr_bytes); for (level = base_level; ; level++) { int width = width0 >> level; if (width == 0) break; printf("level %d: %d x %d\n", level, width, height); glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texdata); } free(texdata); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, base_level); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } enum piglit_result piglit_display(void) { const float exp_color[4] = {gray / 255.0f, gray / 255.0f, gray / 255.0f, gray / 255.0f}; bool pass; glClearColor(1, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); piglit_draw_rect_tex(-1, -1, 2, 2, 0, 0, 1, 1); pass = piglit_probe_pixel_rgba(piglit_width / 2, piglit_height / 2, exp_color); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }