/* * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY * KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE * WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ALLEN AKIN BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ /** * @file texture-unit.c: Test texture unit things * Author: Brian Paul 31 Dec 2008 * * We're generally just testing API-related things, not rendering. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_HAS_ERRORS; PIGLIT_GL_TEST_CONFIG_END static int max_combined_units; static int max_image_units; static int max_coord_units; static int max_units; static void setup(void) { glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_units); glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_image_units); glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_coord_units); glGetIntegerv(GL_MAX_TEXTURE_UNITS, &max_units); } static bool test_limits(void) { if (max_image_units < max_units) { printf("GL_MAX_TEXTURE_IMAGE_UNITS < GL_MAX_TEXTURE_UNITS"); return false; } if (max_coord_units < max_units) { printf("GL_MAX_TEXTURE_COORD_UNITS < GL_MAX_TEXTURE_UNITS"); return false; } return true; } static bool test_active_texture(void) { /* test glActiveTexture() */ for (int i = 0; i < max_combined_units; i++) { glActiveTexture(GL_TEXTURE0 + i); if (!piglit_check_gl_error(GL_NO_ERROR)) { printf("glActiveTexture(GL_TEXTURE%d) failed", i); return false; } int unit; glGetIntegerv(GL_ACTIVE_TEXTURE, &unit); if (!piglit_check_gl_error(GL_NO_ERROR) || unit != GL_TEXTURE0 + i) { printf("glGetIntegerv(GL_ACTIVE_TEXTURE) failed"); return false; } } /* this should fail: */ glActiveTexture(GL_TEXTURE0 + max_combined_units); if (!piglit_check_gl_error(GL_INVALID_ENUM)) { printf("glActiveTexture(GL_TEXTURE%d) failed to generate an " "error", max_combined_units); return false; } /* test glClientActiveTexture() */ for (int i = 0; i < max_coord_units; i++) { glClientActiveTexture(GL_TEXTURE0 + i); if (!piglit_check_gl_error(GL_NO_ERROR)) { printf("glClientActiveTexture(GL_TEXTURE%d) failed", i); return false; } int unit; glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE, &unit); if (!piglit_check_gl_error(GL_NO_ERROR) || unit != GL_TEXTURE0 + i) { printf("glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE) " "failed"); return false; } } /* this should fail: */ glClientActiveTexture(GL_TEXTURE0 + max_coord_units); if (!piglit_check_gl_error(GL_INVALID_ENUM)) { printf("glClientActiveTexture(GL_TEXTURE%d) failed to " "generate an error", max_coord_units); return false; } return true; } static bool test_texture_matrices(void) { glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_TEXTURE); /* set texture matrices */ for (int i = 0; i < max_coord_units; i++) { glActiveTexture(GL_TEXTURE0 + i); /* generate matrix */ float m[16]; for (int j = 0; j < 16; j++) { m[j] = (float)(i * 100 + j); } glLoadMatrixf(m); } /* query texture matrices */ for (int i = 0; i < max_coord_units; i++) { glActiveTexture(GL_TEXTURE0 + i); /* get matrix and check it */ float m[16] = {0}; glGetFloatv(GL_TEXTURE_MATRIX, m); if (!piglit_check_gl_error(GL_NO_ERROR)) { printf("Query of texture matrix %d raised an error", i); return false; } for (int j = 0; j < 16; j++) { if (m[j] != (float)(i * 100 + j)) { printf("Query of texture matrix %d failed", i); return false; } } } return true; } static bool test_texture_coord_gen(void) { glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_TEXTURE); /* test texgen enable/disable */ for (int i = 0; i < max_combined_units; i++) { glActiveTexture(GL_TEXTURE0 + i); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glEnable(GL_TEXTURE_GEN_R); glEnable(GL_TEXTURE_GEN_Q); if (i < max_coord_units) { /* should be no error */ if (!piglit_check_gl_error(GL_NO_ERROR)) { printf("GL error was generated by enabling " "GL_TEXTURE_GEN_x, unit %d", i); return false; } glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glDisable(GL_TEXTURE_GEN_R); glDisable(GL_TEXTURE_GEN_Q); } else { /* should be an error */ if (!piglit_check_gl_error(GL_INVALID_OPERATION)) { printf("GL error not generated by invalid " "enable of GL_TEXTURE_GEN_x, unit %d", i); return false; } } } return true; } static bool test_texcoord_arrays(void) { for (int i = 0; i < max_coord_units; i++) { glClientActiveTexture(GL_TEXTURE0 + i); glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (!piglit_check_gl_error(GL_NO_ERROR)) { printf("GL error was generated by glEnableClientState" " for unit %d", i); return false; } glDisableClientState(GL_TEXTURE_COORD_ARRAY); } return true; } void piglit_init(int argc, char **argv) { bool pass = true; setup(); pass = pass && test_limits(); pass = pass && test_active_texture(); pass = pass && test_texture_matrices(); pass = pass && test_texture_coord_gen(); pass = pass && test_texcoord_arrays(); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }